Initialize engine version: 5.6.4f1 (ac7086b8d112)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f91)
    Vendor:   NVIDIA
    VRAM:     3950 MB
    Driver:   31.0.15.4626
Begin MonoManager ReloadAssembly
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.025 seconds
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Ongeki_Unity\dist\chibiviewer_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

UnloadTime: 1.000600 ms
F:\Ongeki_Unity\ab\
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 6 worker threads for Enlighten.
  Thread -> id: 5e74 -> priority: 1 
  Thread -> id: 9bf4 -> priority: 1 
  Thread -> id: 9e48 -> priority: 1 
  Thread -> id: d384 -> priority: 1 
  Thread -> id: d17c -> priority: 1 
  Thread -> id: b05c -> priority: 1 
