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using System.Collections;
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using UnityEngine;
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using Spine.Unity;
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using System.Collections.Generic;
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namespace Illusion
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{
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public class SpineOverrideMaterial : MonoBehaviour
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{
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public Material[] originalMaterial;
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public Material[] replacementMaterial;
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public SkeletonMemoria skeletonMemoria;
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public SkeletonRenderer skeletonRenderer;
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void Awake()
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{
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for (int i = 0; i < originalMaterial.Length && i < replacementMaterial.Length; ++i)
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{
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skeletonMemoria.CustomMaterialOverride.Add(originalMaterial[i], replacementMaterial[i]);
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}
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}
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}
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}
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