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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#if SPINE_TK2D
using System;
using UnityEngine;
using Spine;
// MITCH: handle TPackerCW flip mode (probably not swap uv horizontaly)
namespace Spine.Unity.TK2D {
public class SpriteCollectionAttachmentLoader : AttachmentLoader {
private tk2dSpriteCollectionData sprites;
private float u, v, u2, v2;
private bool regionRotated;
private float regionOriginalWidth, regionOriginalHeight;
private float regionWidth, regionHeight;
private float regionOffsetX, regionOffsetY;
private Material material;
public SpriteCollectionAttachmentLoader (tk2dSpriteCollectionData sprites) {
if (sprites == null)
throw new ArgumentNullException("sprites cannot be null.");
this.sprites = sprites;
}
private void ProcessSpriteDefinition (String name) {
// Strip folder names.
int index = name.LastIndexOfAny(new char[] {'/', '\\'});
if (index != -1)
name = name.Substring(index + 1);
tk2dSpriteDefinition def = sprites.inst.GetSpriteDefinition(name);
if (def == null) {
Debug.Log("Sprite not found in atlas: " + name, sprites);
throw new Exception("Sprite not found in atlas: " + name);
}
if (def.complexGeometry)
throw new NotImplementedException("Complex geometry is not supported: " + name);
if (def.flipped == tk2dSpriteDefinition.FlipMode.TPackerCW)
throw new NotImplementedException("Only 2D Toolkit atlases are supported: " + name);
Vector2 minTexCoords = Vector2.one, maxTexCoords = Vector2.zero;
for (int i = 0; i < def.uvs.Length; ++i) {
Vector2 uv = def.uvs[i];
minTexCoords = Vector2.Min(minTexCoords, uv);
maxTexCoords = Vector2.Max(maxTexCoords, uv);
}
regionRotated = def.flipped == tk2dSpriteDefinition.FlipMode.Tk2d;
if (regionRotated) {
float temp = minTexCoords.x;
minTexCoords.x = maxTexCoords.x;
maxTexCoords.x = temp;
}
u = minTexCoords.x;
v = maxTexCoords.y;
u2 = maxTexCoords.x;
v2 = minTexCoords.y;
regionOriginalWidth = (int)(def.untrimmedBoundsData[1].x / def.texelSize.x);
regionOriginalHeight = (int)(def.untrimmedBoundsData[1].y / def.texelSize.y);
regionWidth = (int)(def.boundsData[1].x / def.texelSize.x);
regionHeight = (int)(def.boundsData[1].y / def.texelSize.y);
float x0 = def.untrimmedBoundsData[0].x - def.untrimmedBoundsData[1].x / 2;
float x1 = def.boundsData[0].x - def.boundsData[1].x / 2;
regionOffsetX = (int)((x1 - x0) / def.texelSize.x);
float y0 = def.untrimmedBoundsData[0].y - def.untrimmedBoundsData[1].y / 2;
float y1 = def.boundsData[0].y - def.boundsData[1].y / 2;
regionOffsetY = (int)((y1 - y0) / def.texelSize.y);
material = def.materialInst;
}
public RegionAttachment NewRegionAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
RegionAttachment region = new RegionAttachment(name);
region.Path = path;
region.RendererObject = material;
region.SetUVs(u, v, u2, v2, regionRotated);
region.RegionOriginalWidth = regionOriginalWidth;
region.RegionOriginalHeight = regionOriginalHeight;
region.RegionWidth = regionWidth;
region.RegionHeight = regionHeight;
region.RegionOffsetX = regionOffsetX;
region.RegionOffsetY = regionOffsetY;
return region;
}
public MeshAttachment NewMeshAttachment (Skin skin, String name, String path) {
ProcessSpriteDefinition(path);
MeshAttachment mesh = new MeshAttachment(name);
mesh.Path = path;
mesh.RendererObject = material;
mesh.RegionU = u;
mesh.RegionV = v;
mesh.RegionU2 = u2;
mesh.RegionV2 = v2;
mesh.RegionRotate = regionRotated;
mesh.RegionOriginalWidth = regionOriginalWidth;
mesh.RegionOriginalHeight = regionOriginalHeight;
mesh.RegionWidth = regionWidth;
mesh.RegionHeight = regionHeight;
mesh.RegionOffsetX = regionOffsetX;
mesh.RegionOffsetY = regionOffsetY;
return mesh;
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, String name) {
return new BoundingBoxAttachment(name);
}
public PathAttachment NewPathAttachment (Skin skin, string name) {
return new PathAttachment(name);
}
public PointAttachment NewPointAttachment (Skin skin, string name) {
return new PointAttachment(name);
}
public ClippingAttachment NewClippingAttachment (Skin skin, string name) {
return new ClippingAttachment(name);
}
}
}
#endif