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205 lines
7.2 KiB
205 lines
7.2 KiB
2 years ago
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#define SPINE_OPTIONAL_MATERIALOVERRIDE
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// Contributed by: Lost Polygon
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Spine.Unity.Modules {
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[ExecuteInEditMode]
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public class SkeletonRendererCustomMaterials : MonoBehaviour {
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#region Inspector
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public SkeletonRenderer skeletonRenderer;
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[SerializeField] protected List<SlotMaterialOverride> customSlotMaterials = new List<SlotMaterialOverride>();
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[SerializeField] protected List<AtlasMaterialOverride> customMaterialOverrides = new List<AtlasMaterialOverride>();
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#if UNITY_EDITOR
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void Reset () {
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skeletonRenderer = GetComponent<SkeletonRenderer>();
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// Populate atlas list
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if (skeletonRenderer != null && skeletonRenderer.skeletonDataAsset != null) {
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AtlasAsset[] atlasAssets = skeletonRenderer.skeletonDataAsset.atlasAssets;
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var initialAtlasMaterialOverrides = new List<AtlasMaterialOverride>();
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foreach (AtlasAsset atlasAsset in atlasAssets) {
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foreach (Material atlasMaterial in atlasAsset.materials) {
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var atlasMaterialOverride = new AtlasMaterialOverride();
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atlasMaterialOverride.overrideDisabled = true;
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atlasMaterialOverride.originalMaterial = atlasMaterial;
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initialAtlasMaterialOverrides.Add(atlasMaterialOverride);
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}
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}
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customMaterialOverrides = initialAtlasMaterialOverrides;
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}
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}
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#endif
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#endregion
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void SetCustomSlotMaterials () {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customSlotMaterials.Count; i++) {
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SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
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if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName))
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material;
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}
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}
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void RemoveCustomSlotMaterials () {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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for (int i = 0; i < customSlotMaterials.Count; i++) {
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SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i];
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if (string.IsNullOrEmpty(slotMaterialOverride.slotName))
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continue;
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Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName);
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Material currentMaterial;
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if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentMaterial != slotMaterialOverride.material)
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continue;
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skeletonRenderer.CustomSlotMaterials.Remove(slotObject);
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}
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}
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void SetCustomMaterialOverrides () {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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#if SPINE_OPTIONAL_MATERIALOVERRIDE
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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if (atlasMaterialOverride.overrideDisabled)
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continue;
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skeletonRenderer.CustomMaterialOverride[atlasMaterialOverride.originalMaterial] = atlasMaterialOverride.replacementMaterial;
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}
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#endif
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}
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void RemoveCustomMaterialOverrides () {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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#if SPINE_OPTIONAL_MATERIALOVERRIDE
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for (int i = 0; i < customMaterialOverrides.Count; i++) {
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AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i];
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Material currentMaterial;
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if (!skeletonRenderer.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalMaterial, out currentMaterial))
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continue;
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// Do not revert the material if it was changed by something else
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if (currentMaterial != atlasMaterialOverride.replacementMaterial)
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continue;
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skeletonRenderer.CustomMaterialOverride.Remove(atlasMaterialOverride.originalMaterial);
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}
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#endif
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}
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// OnEnable applies the overrides at runtime, and when the editor loads.
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void OnEnable () {
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if (skeletonRenderer == null)
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skeletonRenderer = GetComponent<SkeletonRenderer>();
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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skeletonRenderer.Initialize(false);
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SetCustomMaterialOverrides();
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SetCustomSlotMaterials();
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}
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// OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed.
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void OnDisable () {
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if (skeletonRenderer == null) {
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Debug.LogError("skeletonRenderer == null");
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return;
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}
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RemoveCustomMaterialOverrides();
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RemoveCustomSlotMaterials();
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}
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[Serializable]
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public struct SlotMaterialOverride : IEquatable<SlotMaterialOverride> {
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public bool overrideDisabled;
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[SpineSlot]
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public string slotName;
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public Material material;
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public bool Equals (SlotMaterialOverride other) {
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return overrideDisabled == other.overrideDisabled && slotName == other.slotName && material == other.material;
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}
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}
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[Serializable]
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public struct AtlasMaterialOverride : IEquatable<AtlasMaterialOverride> {
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public bool overrideDisabled;
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public Material originalMaterial;
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public Material replacementMaterial;
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public bool Equals (AtlasMaterialOverride other) {
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return overrideDisabled == other.overrideDisabled && originalMaterial == other.originalMaterial && replacementMaterial == other.replacementMaterial;
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}
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}
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}
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}
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