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27 lines
960 B
27 lines
960 B
2 years ago
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#if UNITY_2017 || UNITY_2018
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Playables;
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[CustomPropertyDrawer(typeof(SpineSkeletonFlipBehaviour))]
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public class SpineSkeletonFlipDrawer : PropertyDrawer
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{
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public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
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{
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int fieldCount = 1;
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return fieldCount * EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
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{
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SerializedProperty flipXProp = property.FindPropertyRelative("flipX");
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SerializedProperty flipYProp = property.FindPropertyRelative("flipY");
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Rect singleFieldRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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EditorGUI.PropertyField(singleFieldRect, flipXProp);
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singleFieldRect.y += EditorGUIUtility.singleLineHeight;
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EditorGUI.PropertyField(singleFieldRect, flipYProp);
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}
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}
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#endif
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