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11 lines
235 B
11 lines
235 B
2 years ago
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#if UNITY_2017 || UNITY_2018
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class SpineSkeletonFlipBehaviour : PlayableBehaviour {
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public bool flipX, flipY;
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}
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#endif
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