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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
//#define HINGECHAIN2D
// Contributed by: Mitch Thompson
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using Spine;
namespace Spine.Unity.Editor {
using Icons = SpineEditorUtilities.Icons;
[CustomEditor(typeof(SkeletonUtilityBone)), CanEditMultipleObjects]
public class SkeletonUtilityBoneInspector : UnityEditor.Editor {
SerializedProperty mode, boneName, zPosition, position, rotation, scale, overrideAlpha, parentReference;
//multi selected flags
bool containsFollows, containsOverrides, multiObject;
//single selected helpers
SkeletonUtilityBone utilityBone;
SkeletonUtility skeletonUtility;
bool canCreateHingeChain = false;
Dictionary<Slot, List<BoundingBoxAttachment>> boundingBoxTable = new Dictionary<Slot, List<BoundingBoxAttachment>>();
//string currentSkinName = "";
void OnEnable () {
mode = this.serializedObject.FindProperty("mode");
boneName = this.serializedObject.FindProperty("boneName");
zPosition = this.serializedObject.FindProperty("zPosition");
position = this.serializedObject.FindProperty("position");
rotation = this.serializedObject.FindProperty("rotation");
scale = this.serializedObject.FindProperty("scale");
overrideAlpha = this.serializedObject.FindProperty("overrideAlpha");
parentReference = this.serializedObject.FindProperty("parentReference");
EvaluateFlags();
if (!utilityBone.valid && skeletonUtility != null && skeletonUtility.skeletonRenderer != null)
skeletonUtility.skeletonRenderer.Initialize(false);
canCreateHingeChain = CanCreateHingeChain();
boundingBoxTable.Clear();
if (multiObject) return;
if (utilityBone.bone == null) return;
var skeleton = utilityBone.bone.Skeleton;
int slotCount = skeleton.Slots.Count;
Skin skin = skeleton.Skin;
if (skeleton.Skin == null)
skin = skeleton.Data.DefaultSkin;
//currentSkinName = skin.Name;
for(int i = 0; i < slotCount; i++){
Slot slot = skeletonUtility.skeletonRenderer.skeleton.Slots.Items[i];
if (slot.Bone == utilityBone.bone) {
var slotAttachments = new List<Attachment>();
skin.FindAttachmentsForSlot(skeleton.FindSlotIndex(slot.Data.Name), slotAttachments);
var boundingBoxes = new List<BoundingBoxAttachment>();
foreach (var att in slotAttachments) {
var boundingBoxAttachment = att as BoundingBoxAttachment;
if (boundingBoxAttachment != null)
boundingBoxes.Add(boundingBoxAttachment);
}
if (boundingBoxes.Count > 0)
boundingBoxTable.Add(slot, boundingBoxes);
}
}
}
void EvaluateFlags () {
utilityBone = (SkeletonUtilityBone)target;
skeletonUtility = utilityBone.skeletonUtility;
if (Selection.objects.Length == 1) {
containsFollows = utilityBone.mode == SkeletonUtilityBone.Mode.Follow;
containsOverrides = utilityBone.mode == SkeletonUtilityBone.Mode.Override;
} else {
int boneCount = 0;
foreach (Object o in Selection.objects) {
var go = o as GameObject;
if (go != null) {
SkeletonUtilityBone sub = go.GetComponent<SkeletonUtilityBone>();
if (sub != null) {
boneCount++;
containsFollows |= (sub.mode == SkeletonUtilityBone.Mode.Follow);
containsOverrides |= (sub.mode == SkeletonUtilityBone.Mode.Override);
}
}
}
multiObject |= (boneCount > 1);
}
}
public override void OnInspectorGUI () {
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(mode);
if (EditorGUI.EndChangeCheck()) {
containsOverrides = mode.enumValueIndex == 1;
containsFollows = mode.enumValueIndex == 0;
}
using (new EditorGUI.DisabledGroupScope(multiObject)) {
string str = boneName.stringValue;
if (str == "")
str = "<None>";
if (multiObject)
str = "<Multiple>";
using (new GUILayout.HorizontalScope()) {
EditorGUILayout.PrefixLabel("Bone");
if (GUILayout.Button(str, EditorStyles.popup)) {
BoneSelectorContextMenu(str, ((SkeletonUtilityBone)target).skeletonUtility.skeletonRenderer.skeleton.Bones, "<None>", TargetBoneSelected);
}
}
}
EditorGUILayout.PropertyField(zPosition);
EditorGUILayout.PropertyField(position);
EditorGUILayout.PropertyField(rotation);
EditorGUILayout.PropertyField(scale);
using (new EditorGUI.DisabledGroupScope(containsFollows)) {
EditorGUILayout.PropertyField(overrideAlpha);
EditorGUILayout.PropertyField(parentReference);
}
EditorGUILayout.Space();
using (new GUILayout.HorizontalScope()) {
EditorGUILayout.Space();
using (new EditorGUI.DisabledGroupScope(multiObject || !utilityBone.valid || utilityBone.bone == null || utilityBone.bone.Children.Count == 0)) {
if (GUILayout.Button(SpineInspectorUtility.TempContent("Add Child", Icons.bone), GUILayout.MinWidth(120), GUILayout.Height(24)))
BoneSelectorContextMenu("", utilityBone.bone.Children, "<Recursively>", SpawnChildBoneSelected);
}
using (new EditorGUI.DisabledGroupScope(multiObject || !utilityBone.valid || utilityBone.bone == null || containsOverrides)) {
if (GUILayout.Button(SpineInspectorUtility.TempContent("Add Override", Icons.poseBones), GUILayout.MinWidth(120), GUILayout.Height(24)))
SpawnOverride();
}
EditorGUILayout.Space();
}
EditorGUILayout.Space();
using (new GUILayout.HorizontalScope()) {
EditorGUILayout.Space();
using (new EditorGUI.DisabledGroupScope(multiObject || !utilityBone.valid || !canCreateHingeChain)) {
if (GUILayout.Button(SpineInspectorUtility.TempContent("Create Hinge Chain", Icons.hingeChain), GUILayout.Width(150), GUILayout.Height(24)))
CreateHingeChain();
}
EditorGUILayout.Space();
}
using (new EditorGUI.DisabledGroupScope(multiObject || boundingBoxTable.Count == 0)) {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("Bounding Boxes", Icons.boundingBox), EditorStyles.boldLabel);
foreach (var entry in boundingBoxTable){
Slot slot = entry.Key;
var boundingBoxes = entry.Value;
EditorGUI.indentLevel++;
EditorGUILayout.LabelField(slot.Data.Name);
EditorGUI.indentLevel++;
{
foreach (var box in boundingBoxes) {
using (new GUILayout.HorizontalScope()) {
GUILayout.Space(30);
string buttonLabel = box.IsWeighted() ? box.Name + " (!)" : box.Name;
if (GUILayout.Button(buttonLabel, GUILayout.Width(200))) {
utilityBone.bone.Skeleton.UpdateWorldTransform();
var bbTransform = utilityBone.transform.Find("[BoundingBox]" + box.Name); // Use FindChild in older versions of Unity.
if (bbTransform != null) {
var originalCollider = bbTransform.GetComponent<PolygonCollider2D>();
if (originalCollider != null)
SkeletonUtility.SetColliderPointsLocal(originalCollider, slot, box);
else
SkeletonUtility.AddBoundingBoxAsComponent(box, slot, bbTransform.gameObject);
} else {
var newPolygonCollider = SkeletonUtility.AddBoundingBoxGameObject(null, box, slot, utilityBone.transform);
bbTransform = newPolygonCollider.transform;
}
EditorGUIUtility.PingObject(bbTransform);
}
}
}
}
EditorGUI.indentLevel--;
EditorGUI.indentLevel--;
}
}
BoneFollowerInspector.RecommendRigidbodyButton(utilityBone);
serializedObject.ApplyModifiedProperties();
}
static void BoneSelectorContextMenu (string current, ExposedList<Bone> bones, string topValue, GenericMenu.MenuFunction2 callback) {
var menu = new GenericMenu();
if (topValue != "")
menu.AddItem(new GUIContent(topValue), current == topValue, callback, null);
for (int i = 0; i < bones.Count; i++)
menu.AddItem(new GUIContent(bones.Items[i].Data.Name), bones.Items[i].Data.Name == current, callback, bones.Items[i]);
menu.ShowAsContext();
}
void TargetBoneSelected (object obj) {
if (obj == null) {
boneName.stringValue = "";
serializedObject.ApplyModifiedProperties();
} else {
var bone = (Bone)obj;
boneName.stringValue = bone.Data.Name;
serializedObject.ApplyModifiedProperties();
utilityBone.Reset();
}
}
void SpawnChildBoneSelected (object obj) {
if (obj == null) {
// Add recursively
foreach (var bone in utilityBone.bone.Children) {
GameObject go = skeletonUtility.SpawnBoneRecursively(bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale);
SkeletonUtilityBone[] newUtilityBones = go.GetComponentsInChildren<SkeletonUtilityBone>();
foreach (SkeletonUtilityBone utilBone in newUtilityBones)
SkeletonUtilityInspector.AttachIcon(utilBone);
}
} else {
var bone = (Bone)obj;
GameObject go = skeletonUtility.SpawnBone(bone, utilityBone.transform, utilityBone.mode, utilityBone.position, utilityBone.rotation, utilityBone.scale);
SkeletonUtilityInspector.AttachIcon(go.GetComponent<SkeletonUtilityBone>());
Selection.activeGameObject = go;
EditorGUIUtility.PingObject(go);
}
}
void SpawnOverride () {
GameObject go = skeletonUtility.SpawnBone(utilityBone.bone, utilityBone.transform.parent, SkeletonUtilityBone.Mode.Override, utilityBone.position, utilityBone.rotation, utilityBone.scale);
go.name = go.name + " [Override]";
SkeletonUtilityInspector.AttachIcon(go.GetComponent<SkeletonUtilityBone>());
Selection.activeGameObject = go;
EditorGUIUtility.PingObject(go);
}
#if HINGECHAIN2D
bool CanCreateHingeChain () {
if (utilityBone == null) return false;
if (utilityBone.GetComponent<Rigidbody2D>() != null) return false;
if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0) return false;
var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody2D>();
return rigidbodies.Length <= 0;
}
void CreateHingeChain () {
var utilBoneArr = utilityBone.GetComponentsInChildren<SkeletonUtilityBone>();
foreach (var utilBone in utilBoneArr) {
if (utilBone.GetComponent<Collider2D>() == null) {
if (utilBone.bone.Data.Length == 0) {
var sphere = utilBone.gameObject.AddComponent<CircleCollider2D>();
sphere.radius = 0.1f;
} else {
float length = utilBone.bone.Data.Length;
var box = utilBone.gameObject.AddComponent<BoxCollider2D>();
box.size = new Vector3(length, length / 3f, 0.2f);
box.offset = new Vector3(length / 2f, 0, 0);
}
}
utilBone.gameObject.AddComponent<Rigidbody2D>();
}
utilityBone.GetComponent<Rigidbody2D>().isKinematic = true;
foreach (var utilBone in utilBoneArr) {
if (utilBone == utilityBone)
continue;
utilBone.mode = SkeletonUtilityBone.Mode.Override;
var joint = utilBone.gameObject.AddComponent<HingeJoint2D>();
joint.connectedBody = utilBone.transform.parent.GetComponent<Rigidbody2D>();
joint.useLimits = true;
joint.limits = new JointAngleLimits2D {
min = -20,
max = 20
};
utilBone.GetComponent<Rigidbody2D>().mass = utilBone.transform.parent.GetComponent<Rigidbody2D>().mass * 0.75f;
}
}
#else
bool CanCreateHingeChain () {
if (utilityBone == null)
return false;
if (utilityBone.GetComponent<Rigidbody>() != null)
return false;
if (utilityBone.bone != null && utilityBone.bone.Children.Count == 0)
return false;
var rigidbodies = utilityBone.GetComponentsInChildren<Rigidbody>();
return rigidbodies.Length <= 0;
}
void CreateHingeChain () {
var utilBoneArr = utilityBone.GetComponentsInChildren<SkeletonUtilityBone>();
foreach (var utilBone in utilBoneArr) {
AttachRigidbody(utilBone);
}
utilityBone.GetComponent<Rigidbody>().isKinematic = true;
foreach (var utilBone in utilBoneArr) {
if (utilBone == utilityBone)
continue;
utilBone.mode = SkeletonUtilityBone.Mode.Override;
HingeJoint joint = utilBone.gameObject.AddComponent<HingeJoint>();
joint.axis = Vector3.forward;
joint.connectedBody = utilBone.transform.parent.GetComponent<Rigidbody>();
joint.useLimits = true;
joint.limits = new JointLimits {
min = -20,
max = 20
};
utilBone.GetComponent<Rigidbody>().mass = utilBone.transform.parent.GetComponent<Rigidbody>().mass * 0.75f;
}
}
static void AttachRigidbody (SkeletonUtilityBone utilBone) {
if (utilBone.GetComponent<Collider>() == null) {
if (utilBone.bone.Data.Length == 0) {
SphereCollider sphere = utilBone.gameObject.AddComponent<SphereCollider>();
sphere.radius = 0.1f;
} else {
float length = utilBone.bone.Data.Length;
BoxCollider box = utilBone.gameObject.AddComponent<BoxCollider>();
box.size = new Vector3(length, length / 3f, 0.2f);
box.center = new Vector3(length / 2f, 0, 0);
}
}
utilBone.gameObject.AddComponent<Rigidbody>();
}
#endif
}
}