You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

269 lines
7.5 KiB

2 years ago
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class loadCard : MonoBehaviour
{
GameObject cntCard;
AssetBundle bundle;
string cardDir;
List<string> cards = new List<string>();
int idx = 0;
int cardCount;
int randomCard;
int autoChange;
int changeTime;
int nextChangeTime = 0;
void Start()
{
INIParser ini = new INIParser();
ini.Open(Application.streamingAssetsPath + "/config.ini");
//Screen.fullScreen = Convert.ToBoolean(ini.ReadValue("camera", "fullscreen", 1));
if (ini.ReadValue("camera", "fullscreen", 1) == 1)
{
Screen.SetResolution(7680, 4320, true);
}
else
{
Screen.SetResolution(1280, 720, false);
}
randomCard = ini.ReadValue("card", "random", 0);
autoChange = ini.ReadValue("card", "autochange", 0);
changeTime = ini.ReadValue("card", "time", 0);
nextChangeTime = changeTime;
string cardPath = ini.ReadValue("card", "path", "null");
if (cardPath == "" || cardPath == "null")
{
cardPath = OpenFile();
ini.WriteValue("card", "path", cardPath);
}
FileInfo cardFileInfo = new FileInfo(cardPath);
cardDir = cardFileInfo.DirectoryName;
DirectoryInfo cardDirInfo = cardFileInfo.Directory;
int i = 0;
foreach (FileInfo file in cardDirInfo.GetFiles())
{
cards.Add(file.Name);
if (file.Name == cardFileInfo.Name)
idx = i;
i++;
}
cardCount = cards.Count;
Camera camera = GetComponent<Camera>();
camera.orthographicSize = (float)ini.ReadValue("camera", "size", 7f);
float x = (float)ini.ReadValue("camera", "x", 0f);
float y = (float)ini.ReadValue("camera", "y", 0f);
camera.transform.position = new Vector3(x, y, -10);
ini.Close();
bundle = AssetBundle.LoadFromFile(cardPath);
foreach (var name in bundle.GetAllAssetNames())
{
Debug.Log(name);
cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
}
}
void Update()
{
if (autoChange == 1 && Time.time >= nextChangeTime && cntCard)
{
LoadNextCard();
nextChangeTime += changeTime;
}
//SetResolution();
//if (Input.GetMouseButtonDown(0)) LoadNextCard();
}
public void AdjustYAdd()
{
Camera camera = GetComponent<Camera>();
Vector3 vec = camera.transform.position;
vec.y += 0.1f;
camera.transform.position = vec;
INIParser ini = new INIParser();
ini.Open(Application.streamingAssetsPath + "/config.ini");
ini.WriteValue("camera", "y", vec.y);
ini.Close();
}
public void AdjustYMinus()
{
Camera camera = GetComponent<Camera>();
Vector3 vec = camera.transform.position;
vec.y -= 0.1f;
camera.transform.position = vec;
INIParser ini = new INIParser();
ini.Open(Application.streamingAssetsPath + "/config.ini");
ini.WriteValue("camera", "y", vec.y);
ini.Close();
}
public void LoadNextCard()
{
if (cntCard)
Destroy(cntCard);
if (bundle)
bundle.Unload(true);
if (randomCard == 1)
{
System.Random ran = new System.Random();
idx = ran.Next(0, cardCount);
}
string cardPath = cardDir + "\\" + cards[(++idx) % cardCount];
INIParser ini = new INIParser();
ini.Open(Application.streamingAssetsPath + "/config.ini");
ini.WriteValue("card", "path", cardPath);
ini.Close();
bundle = AssetBundle.LoadFromFile(cardPath);
foreach (var name in bundle.GetAllAssetNames())
{
Debug.Log(name);
cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
}
}
public void LoadNewCard()
{
if (cntCard)
Destroy(cntCard);
if (bundle)
bundle.Unload(true);
string cardPath = OpenFile();
INIParser ini = new INIParser();
ini.Open(Application.streamingAssetsPath + "/config.ini");
ini.WriteValue("card", "path", cardPath);
ini.Close();
bundle = AssetBundle.LoadFromFile(cardPath);
foreach (var name in bundle.GetAllAssetNames())
{
Debug.Log(name);
cntCard = (GameObject)Instantiate(bundle.LoadAsset(name));
}
FileInfo cardFileInfo = new FileInfo(cardPath);
cardDir = cardFileInfo.DirectoryName;
DirectoryInfo cardDirInfo = cardFileInfo.Directory;
int i = 0;
foreach (FileInfo file in cardDirInfo.GetFiles())
{
cards.Add(file.Name);
if (file.Name == cardFileInfo.Name)
idx = i;
i++;
}
cardCount = cards.Count;
}
public void Quit()
{
Application.Quit();
}
void SetResolution()
{
if (Screen.fullScreen)
{
return;
}
int curScreenWidth = Screen.width;
int curScreenHeight = Screen.height;
float curScale = (float)curScreenWidth / curScreenHeight;
if (curScale > 16 / 9)
{
int h = (int)((9 * curScreenWidth) / 16);
Screen.SetResolution(curScreenWidth, h, false);
}
else if (curScale < 16 / 9)
{
int w = (int)((16 * curScreenHeight) / 9);
Screen.SetResolution(w, curScreenHeight, false);
}
}
public string OpenFile()
{
FileOpenDialog dialog = new FileOpenDialog();
dialog.structSize = Marshal.SizeOf(dialog);
dialog.filter = "All Files\0*\0\0";
dialog.file = new string(new char[256]);
dialog.maxFile = dialog.file.Length;
dialog.fileTitle = new string(new char[64]);
dialog.maxFileTitle = dialog.fileTitle.Length;
dialog.initialDir = UnityEngine.Application.dataPath;
dialog.title = "打开卡面";
dialog.defExt = "";
dialog.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST|OFN_NOCHANGEDIR
if (DialogShow.GetOpenFileName(dialog))
{
Debug.Log(dialog.file);
return dialog.file;
}
return "";
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class FileOpenDialog
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public String filter = null;
public String customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public String file = null;
public int maxFile = 0;
public String fileTitle = null;
public int maxFileTitle = 0;
public String initialDir = null;
public String title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public String defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public String templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public class DialogShow
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] FileOpenDialog dialog);
}