diff --git a/Assets/Scenes/main.unity b/Assets/Scenes/main.unity index 0f56326..1a7ee05 100644 --- a/Assets/Scenes/main.unity +++ b/Assets/Scenes/main.unity @@ -268,9 +268,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 11500000, guid: 612ba488027ba19408caf4911dfa6132, type: 3} - m_MethodName: set_name - m_Mode: 5 + - m_Target: {fileID: 519420030} + m_MethodName: LoadNextCard + m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine @@ -642,9 +642,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 11500000, guid: 612ba488027ba19408caf4911dfa6132, type: 3} - m_MethodName: set_name - m_Mode: 5 + - m_Target: {fileID: 519420030} + m_MethodName: AdjustYAdd + m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine @@ -767,9 +767,9 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 11500000, guid: 612ba488027ba19408caf4911dfa6132, type: 3} - m_MethodName: set_name - m_Mode: 5 + - m_Target: {fileID: 519420030} + m_MethodName: LoadNewCard + m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine @@ -1285,7 +1285,18 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1770318495} m_OnClick: m_PersistentCalls: - m_Calls: [] + m_Calls: + - m_Target: {fileID: 519420030} + m_MethodName: Quit + m_Mode: 1 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 --- !u!114 &1770318495 MonoBehaviour: m_ObjectHideFlags: 0 @@ -1400,12 +1411,12 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 11500000, guid: 612ba488027ba19408caf4911dfa6132, type: 3} - m_MethodName: + - m_Target: {fileID: 519420030} + m_MethodName: AdjustYMinus m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: