/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class BoneData { internal int index; internal string name; internal BoneData parent; internal float length; internal float x, y, rotation, scaleX = 1, scaleY = 1, shearX, shearY; internal TransformMode transformMode = TransformMode.Normal; /// The index of the bone in Skeleton.Bones public int Index { get { return index; } } /// The name of the bone, which is unique within the skeleton. public string Name { get { return name; } } /// May be null. public BoneData Parent { get { return parent; } } public float Length { get { return length; } set { length = value; } } /// Local X translation. public float X { get { return x; } set { x = value; } } /// Local Y translation. public float Y { get { return y; } set { y = value; } } /// Local rotation. public float Rotation { get { return rotation; } set { rotation = value; } } /// Local scaleX. public float ScaleX { get { return scaleX; } set { scaleX = value; } } /// Local scaleY. public float ScaleY { get { return scaleY; } set { scaleY = value; } } /// Local shearX. public float ShearX { get { return shearX; } set { shearX = value; } } /// Local shearY. public float ShearY { get { return shearY; } set { shearY = value; } } /// The transform mode for how parent world transforms affect this bone. public TransformMode TransformMode { get { return transformMode; } set { transformMode = value; } } /// May be null. public BoneData (int index, string name, BoneData parent) { if (index < 0) throw new ArgumentException("index must be >= 0", "index"); if (name == null) throw new ArgumentNullException("name", "name cannot be null."); this.index = index; this.name = name; this.parent = parent; } override public string ToString () { return name; } } [Flags] public enum TransformMode { //0000 0 Flip Scale Rotation Normal = 0, // 0000 OnlyTranslation = 7, // 0111 NoRotationOrReflection = 1, // 0001 NoScale = 2, // 0010 NoScaleOrReflection = 6, // 0110 } }