using System.Collections; using UnityEngine; using Spine.Unity; using System.Collections.Generic; namespace Illusion { public class SpineOverrideMaterial : MonoBehaviour { public Material[] originalMaterial; public Material[] replacementMaterial; public SkeletonMemoria skeletonMemoria; public SkeletonRenderer skeletonRenderer; void Awake() { for (int i = 0; i < originalMaterial.Length && i < replacementMaterial.Length; ++i) { skeletonMemoria.CustomMaterialOverride.Add(originalMaterial[i], replacementMaterial[i]); } } } }