/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class SlotData { internal int index; internal string name; internal BoneData boneData; internal float r = 1, g = 1, b = 1, a = 1; internal float r2 = 0, g2 = 0, b2 = 0; internal bool hasSecondColor = false; internal string attachmentName; internal BlendMode blendMode; public int Index { get { return index; } } public string Name { get { return name; } } public BoneData BoneData { get { return boneData; } } public float R { get { return r; } set { r = value; } } public float G { get { return g; } set { g = value; } } public float B { get { return b; } set { b = value; } } public float A { get { return a; } set { a = value; } } public float R2 { get { return r2; } set { r2 = value; } } public float G2 { get { return g2; } set { g2 = value; } } public float B2 { get { return b2; } set { b2 = value; } } public bool HasSecondColor { get { return hasSecondColor; } set { hasSecondColor = value; } } /// May be null. public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } } public BlendMode BlendMode { get { return blendMode; } set { blendMode = value; } } public SlotData (int index, String name, BoneData boneData) { if (index < 0) throw new ArgumentException ("index must be >= 0.", "index"); if (name == null) throw new ArgumentNullException("name", "name cannot be null."); if (boneData == null) throw new ArgumentNullException("boneData", "boneData cannot be null."); this.index = index; this.name = name; this.boneData = boneData; } override public string ToString () { return name; } } }