/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #define SPINE_OPTIONAL_MATERIALOVERRIDE // Contributed by: Lost Polygon using System; using System.Collections.Generic; using UnityEngine; namespace Spine.Unity.Modules { [ExecuteInEditMode] public class SkeletonRendererCustomMaterials : MonoBehaviour { #region Inspector public SkeletonRenderer skeletonRenderer; [SerializeField] protected List customSlotMaterials = new List(); [SerializeField] protected List customMaterialOverrides = new List(); #if UNITY_EDITOR void Reset () { skeletonRenderer = GetComponent(); // Populate atlas list if (skeletonRenderer != null && skeletonRenderer.skeletonDataAsset != null) { AtlasAsset[] atlasAssets = skeletonRenderer.skeletonDataAsset.atlasAssets; var initialAtlasMaterialOverrides = new List(); foreach (AtlasAsset atlasAsset in atlasAssets) { foreach (Material atlasMaterial in atlasAsset.materials) { var atlasMaterialOverride = new AtlasMaterialOverride(); atlasMaterialOverride.overrideDisabled = true; atlasMaterialOverride.originalMaterial = atlasMaterial; initialAtlasMaterialOverrides.Add(atlasMaterialOverride); } } customMaterialOverrides = initialAtlasMaterialOverrides; } } #endif #endregion void SetCustomSlotMaterials () { if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } for (int i = 0; i < customSlotMaterials.Count; i++) { SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i]; if (slotMaterialOverride.overrideDisabled || string.IsNullOrEmpty(slotMaterialOverride.slotName)) continue; Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName); skeletonRenderer.CustomSlotMaterials[slotObject] = slotMaterialOverride.material; } } void RemoveCustomSlotMaterials () { if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } for (int i = 0; i < customSlotMaterials.Count; i++) { SlotMaterialOverride slotMaterialOverride = customSlotMaterials[i]; if (string.IsNullOrEmpty(slotMaterialOverride.slotName)) continue; Slot slotObject = skeletonRenderer.skeleton.FindSlot(slotMaterialOverride.slotName); Material currentMaterial; if (!skeletonRenderer.CustomSlotMaterials.TryGetValue(slotObject, out currentMaterial)) continue; // Do not revert the material if it was changed by something else if (currentMaterial != slotMaterialOverride.material) continue; skeletonRenderer.CustomSlotMaterials.Remove(slotObject); } } void SetCustomMaterialOverrides () { if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } #if SPINE_OPTIONAL_MATERIALOVERRIDE for (int i = 0; i < customMaterialOverrides.Count; i++) { AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; if (atlasMaterialOverride.overrideDisabled) continue; skeletonRenderer.CustomMaterialOverride[atlasMaterialOverride.originalMaterial] = atlasMaterialOverride.replacementMaterial; } #endif } void RemoveCustomMaterialOverrides () { if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } #if SPINE_OPTIONAL_MATERIALOVERRIDE for (int i = 0; i < customMaterialOverrides.Count; i++) { AtlasMaterialOverride atlasMaterialOverride = customMaterialOverrides[i]; Material currentMaterial; if (!skeletonRenderer.CustomMaterialOverride.TryGetValue(atlasMaterialOverride.originalMaterial, out currentMaterial)) continue; // Do not revert the material if it was changed by something else if (currentMaterial != atlasMaterialOverride.replacementMaterial) continue; skeletonRenderer.CustomMaterialOverride.Remove(atlasMaterialOverride.originalMaterial); } #endif } // OnEnable applies the overrides at runtime, and when the editor loads. void OnEnable () { if (skeletonRenderer == null) skeletonRenderer = GetComponent(); if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } skeletonRenderer.Initialize(false); SetCustomMaterialOverrides(); SetCustomSlotMaterials(); } // OnDisable removes the overrides at runtime, and in the editor when the component is disabled or destroyed. void OnDisable () { if (skeletonRenderer == null) { Debug.LogError("skeletonRenderer == null"); return; } RemoveCustomMaterialOverrides(); RemoveCustomSlotMaterials(); } [Serializable] public struct SlotMaterialOverride : IEquatable { public bool overrideDisabled; [SpineSlot] public string slotName; public Material material; public bool Equals (SlotMaterialOverride other) { return overrideDisabled == other.overrideDisabled && slotName == other.slotName && material == other.material; } } [Serializable] public struct AtlasMaterialOverride : IEquatable { public bool overrideDisabled; public Material originalMaterial; public Material replacementMaterial; public bool Equals (AtlasMaterialOverride other) { return overrideDisabled == other.overrideDisabled && originalMaterial == other.originalMaterial && replacementMaterial == other.replacementMaterial; } } } }