/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if UNITY_2017 || UNITY_2018 using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using System.Collections.Generic; using Spine.Unity; namespace Spine.Unity.Playables { [TrackColor(0.855f, 0.8623f, 0.87f)] [TrackClipType(typeof(SpineSkeletonFlipClip))] [TrackBindingType(typeof(SpinePlayableHandleBase))] public class SpineSkeletonFlipTrack : TrackAsset { public override Playable CreateTrackMixer (PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create(graph, inputCount); } public override void GatherProperties (PlayableDirector director, IPropertyCollector driver) { #if UNITY_EDITOR SpinePlayableHandleBase trackBinding = director.GetGenericBinding(this) as SpinePlayableHandleBase; if (trackBinding == null) return; var serializedObject = new UnityEditor.SerializedObject(trackBinding); var iterator = serializedObject.GetIterator(); while (iterator.NextVisible(true)) { if (iterator.hasVisibleChildren) continue; driver.AddFromName(trackBinding.gameObject, iterator.propertyPath); } #endif base.GatherProperties(director, driver); } } } #endif