/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { /// /// An AttachmentLoader that configures attachments using texture regions from an Atlas. /// See Loading Skeleton Data in the Spine Runtimes Guide. /// public class AtlasAttachmentLoader : AttachmentLoader { private Atlas[] atlasArray; public AtlasAttachmentLoader (params Atlas[] atlasArray) { if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null."); this.atlasArray = atlasArray; } public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); RegionAttachment attachment = new RegionAttachment(name); attachment.RendererObject = region; attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate); attachment.regionOffsetX = region.offsetX; attachment.regionOffsetY = region.offsetY; attachment.regionWidth = region.width; attachment.regionHeight = region.height; attachment.regionOriginalWidth = region.originalWidth; attachment.regionOriginalHeight = region.originalHeight; return attachment; } public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) { AtlasRegion region = FindRegion(path); if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name)); MeshAttachment attachment = new MeshAttachment(name); attachment.RendererObject = region; attachment.RegionU = region.u; attachment.RegionV = region.v; attachment.RegionU2 = region.u2; attachment.RegionV2 = region.v2; attachment.RegionRotate = region.rotate; attachment.regionOffsetX = region.offsetX; attachment.regionOffsetY = region.offsetY; attachment.regionWidth = region.width; attachment.regionHeight = region.height; attachment.regionOriginalWidth = region.originalWidth; attachment.regionOriginalHeight = region.originalHeight; return attachment; } public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) { return new BoundingBoxAttachment(name); } public PathAttachment NewPathAttachment (Skin skin, string name) { return new PathAttachment(name); } public PointAttachment NewPointAttachment (Skin skin, string name) { return new PointAttachment(name); } public ClippingAttachment NewClippingAttachment(Skin skin, string name) { return new ClippingAttachment(name); } public AtlasRegion FindRegion (string name) { AtlasRegion region; for (int i = 0; i < atlasArray.Length; i++) { region = atlasArray[i].FindRegion(name); if (region != null) return region; } return null; } } }