/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) #define IS_UNITY #endif using System; using System.IO; using System.Collections.Generic; #if WINDOWS_STOREAPP using System.Threading.Tasks; using Windows.Storage; #endif namespace Spine { public class SkeletonJson { public float Scale { get; set; } private AttachmentLoader attachmentLoader; private List linkedMeshes = new List(); public SkeletonJson (params Atlas[] atlasArray) : this(new AtlasAttachmentLoader(atlasArray)) { } public SkeletonJson (AttachmentLoader attachmentLoader) { if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null."); this.attachmentLoader = attachmentLoader; Scale = 1; } #if !IS_UNITY && WINDOWS_STOREAPP private async Task ReadFile(string path) { var folder = Windows.ApplicationModel.Package.Current.InstalledLocation; var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false); using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) { SkeletonData skeletonData = ReadSkeletonData(reader); skeletonData.Name = Path.GetFileNameWithoutExtension(path); return skeletonData; } } public SkeletonData ReadSkeletonData (string path) { return this.ReadFile(path).Result; } #else public SkeletonData ReadSkeletonData (string path) { #if WINDOWS_PHONE using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) { #else using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) { #endif SkeletonData skeletonData = ReadSkeletonData(reader); skeletonData.name = Path.GetFileNameWithoutExtension(path); return skeletonData; } } #endif public SkeletonData ReadSkeletonData (TextReader reader) { if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null."); float scale = this.Scale; var skeletonData = new SkeletonData(); var root = Json.Deserialize(reader) as Dictionary; if (root == null) throw new Exception("Invalid JSON."); // Skeleton. if (root.ContainsKey("skeleton")) { var skeletonMap = (Dictionary)root["skeleton"]; skeletonData.hash = (string)skeletonMap["hash"]; skeletonData.version = (string)skeletonMap["spine"]; skeletonData.width = GetFloat(skeletonMap, "width", 0); skeletonData.height = GetFloat(skeletonMap, "height", 0); skeletonData.fps = GetFloat(skeletonMap, "fps", 0); skeletonData.imagesPath = GetString(skeletonMap, "images", null); } // Bones. foreach (Dictionary boneMap in (List)root["bones"]) { BoneData parent = null; if (boneMap.ContainsKey("parent")) { parent = skeletonData.FindBone((string)boneMap["parent"]); if (parent == null) throw new Exception("Parent bone not found: " + boneMap["parent"]); } var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent); data.length = GetFloat(boneMap, "length", 0) * scale; data.x = GetFloat(boneMap, "x", 0) * scale; data.y = GetFloat(boneMap, "y", 0) * scale; data.rotation = GetFloat(boneMap, "rotation", 0); data.scaleX = GetFloat(boneMap, "scaleX", 1); data.scaleY = GetFloat(boneMap, "scaleY", 1); data.shearX = GetFloat(boneMap, "shearX", 0); data.shearY = GetFloat(boneMap, "shearY", 0); string tm = GetString(boneMap, "transform", TransformMode.Normal.ToString()); data.transformMode = (TransformMode)Enum.Parse(typeof(TransformMode), tm, true); skeletonData.bones.Add(data); } // Slots. if (root.ContainsKey("slots")) { foreach (Dictionary slotMap in (List)root["slots"]) { var slotName = (string)slotMap["name"]; var boneName = (string)slotMap["bone"]; BoneData boneData = skeletonData.FindBone(boneName); if (boneData == null) throw new Exception("Slot bone not found: " + boneName); var data = new SlotData(skeletonData.Slots.Count, slotName, boneData); if (slotMap.ContainsKey("color")) { string color = (string)slotMap["color"]; data.r = ToColor(color, 0); data.g = ToColor(color, 1); data.b = ToColor(color, 2); data.a = ToColor(color, 3); } if (slotMap.ContainsKey("dark")) { var color2 = (string)slotMap["dark"]; data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB" data.g2 = ToColor(color2, 1, 6); data.b2 = ToColor(color2, 2, 6); data.hasSecondColor = true; } data.attachmentName = GetString(slotMap, "attachment", null); if (slotMap.ContainsKey("blend")) data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true); else data.blendMode = BlendMode.Normal; skeletonData.slots.Add(data); } } // IK constraints. if (root.ContainsKey("ik")) { foreach (Dictionary constraintMap in (List)root["ik"]) { IkConstraintData data = new IkConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("IK constraint bone not found: " + boneName); data.bones.Add(bone); } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName); data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1; data.mix = GetFloat(constraintMap, "mix", 1); skeletonData.ikConstraints.Add(data); } } // Transform constraints. if (root.ContainsKey("transform")) { foreach (Dictionary constraintMap in (List)root["transform"]) { TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName); data.bones.Add(bone); } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("Target bone not found: " + targetName); data.local = GetBoolean(constraintMap, "local", false); data.relative = GetBoolean(constraintMap, "relative", false); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.offsetX = GetFloat(constraintMap, "x", 0) * scale; data.offsetY = GetFloat(constraintMap, "y", 0) * scale; data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0); data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0); data.offsetShearY = GetFloat(constraintMap, "shearY", 0); data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); data.scaleMix = GetFloat(constraintMap, "scaleMix", 1); data.shearMix = GetFloat(constraintMap, "shearMix", 1); skeletonData.transformConstraints.Add(data); } } // Path constraints. if(root.ContainsKey("path")) { foreach (Dictionary constraintMap in (List)root["path"]) { PathConstraintData data = new PathConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Path bone not found: " + boneName); data.bones.Add(bone); } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindSlot(targetName); if (data.target == null) throw new Exception("Target slot not found: " + targetName); data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true); data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true); data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.position = GetFloat(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = GetFloat(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.rotateMix = GetFloat(constraintMap, "rotateMix", 1); data.translateMix = GetFloat(constraintMap, "translateMix", 1); skeletonData.pathConstraints.Add(data); } } // Skins. if (root.ContainsKey("skins")) { foreach (KeyValuePair skinMap in (Dictionary)root["skins"]) { var skin = new Skin(skinMap.Key); foreach (KeyValuePair slotEntry in (Dictionary)skinMap.Value) { int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key); foreach (KeyValuePair entry in ((Dictionary)slotEntry.Value)) { try { Attachment attachment = ReadAttachment((Dictionary)entry.Value, skin, slotIndex, entry.Key, skeletonData); if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment); } catch (Exception e) { throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e); } } } skeletonData.skins.Add(skin); if (skin.name == "default") skeletonData.defaultSkin = skin; } } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin); Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent); linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; linkedMesh.mesh.UpdateUVs(); } linkedMeshes.Clear(); // Events. if (root.ContainsKey("events")) { foreach (KeyValuePair entry in (Dictionary)root["events"]) { var entryMap = (Dictionary)entry.Value; var data = new EventData(entry.Key); data.Int = GetInt(entryMap, "int", 0); data.Float = GetFloat(entryMap, "float", 0); data.String = GetString(entryMap, "string", string.Empty); skeletonData.events.Add(data); } } // Animations. if (root.ContainsKey("animations")) { foreach (KeyValuePair entry in (Dictionary)root["animations"]) { try { ReadAnimation((Dictionary)entry.Value, entry.Key, skeletonData); } catch (Exception e) { throw new Exception("Error reading animation: " + entry.Key, e); } } } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); return skeletonData; } private Attachment ReadAttachment (Dictionary map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) { float scale = this.Scale; name = GetString(map, "name", name); var typeName = GetString(map, "type", "region"); if (typeName == "skinnedmesh") typeName = "weightedmesh"; if (typeName == "weightedmesh") typeName = "mesh"; if (typeName == "weightedlinkedmesh") typeName = "linkedmesh"; var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true); string path = GetString(map, "path", name); switch (type) { case AttachmentType.Region: RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path); if (region == null) return null; region.Path = path; region.x = GetFloat(map, "x", 0) * scale; region.y = GetFloat(map, "y", 0) * scale; region.scaleX = GetFloat(map, "scaleX", 1); region.scaleY = GetFloat(map, "scaleY", 1); region.rotation = GetFloat(map, "rotation", 0); region.width = GetFloat(map, "width", 32) * scale; region.height = GetFloat(map, "height", 32) * scale; if (map.ContainsKey("color")) { var color = (string)map["color"]; region.r = ToColor(color, 0); region.g = ToColor(color, 1); region.b = ToColor(color, 2); region.a = ToColor(color, 3); } region.UpdateOffset(); return region; case AttachmentType.Boundingbox: BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) return null; ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1); return box; case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path); if (mesh == null) return null; mesh.Path = path; if (map.ContainsKey("color")) { var color = (string)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.Width = GetFloat(map, "width", 0) * scale; mesh.Height = GetFloat(map, "height", 0) * scale; string parent = GetString(map, "parent", null); if (parent != null) { mesh.InheritDeform = GetBoolean(map, "deform", true); linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent)); return mesh; } float[] uvs = GetFloatArray(map, "uvs", 1); ReadVertices(map, mesh, uvs.Length); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = uvs; mesh.UpdateUVs(); if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) * 2; if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges"); return mesh; } case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name); if (pathAttachment == null) return null; pathAttachment.closed = GetBoolean(map, "closed", false); pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true); int vertexCount = GetInt(map, "vertexCount", 0); ReadVertices(map, pathAttachment, vertexCount << 1); // potential BOZO see Java impl pathAttachment.lengths = GetFloatArray(map, "lengths", scale); return pathAttachment; } case AttachmentType.Point: { PointAttachment point = attachmentLoader.NewPointAttachment(skin, name); if (point == null) return null; point.x = GetFloat(map, "x", 0) * scale; point.y = GetFloat(map, "y", 0) * scale; point.rotation = GetFloat(map, "rotation", 0); //string color = GetString(map, "color", null); //if (color != null) point.color = color; return point; } case AttachmentType.Clipping: { ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name); if (clip == null) return null; string end = GetString(map, "end", null); if (end != null) { SlotData slot = skeletonData.FindSlot(end); if (slot == null) throw new Exception("Clipping end slot not found: " + end); clip.EndSlot = slot; } ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1); //string color = GetString(map, "color", null); // if (color != null) clip.color = color; return clip; } } return null; } private void ReadVertices (Dictionary map, VertexAttachment attachment, int verticesLength) { attachment.WorldVerticesLength = verticesLength; float[] vertices = GetFloatArray(map, "vertices", 1); float scale = Scale; if (verticesLength == vertices.Length) { if (scale != 1) { for (int i = 0; i < vertices.Length; i++) { vertices[i] *= scale; } } attachment.vertices = vertices; return; } ExposedList weights = new ExposedList(verticesLength * 3 * 3); ExposedList bones = new ExposedList(verticesLength * 3); for (int i = 0, n = vertices.Length; i < n;) { int boneCount = (int)vertices[i++]; bones.Add(boneCount); for (int nn = i + boneCount * 4; i < nn; i += 4) { bones.Add((int)vertices[i]); weights.Add(vertices[i + 1] * this.Scale); weights.Add(vertices[i + 2] * this.Scale); weights.Add(vertices[i + 3]); } } attachment.bones = bones.ToArray(); attachment.vertices = weights.ToArray(); } private void ReadAnimation (Dictionary map, string name, SkeletonData skeletonData) { var scale = this.Scale; var timelines = new ExposedList(); float duration = 0; // Slot timelines. if (map.ContainsKey("slots")) { foreach (KeyValuePair entry in (Dictionary)map["slots"]) { string slotName = entry.Key; int slotIndex = skeletonData.FindSlotIndex(slotName); var timelineMap = (Dictionary)entry.Value; foreach (KeyValuePair timelineEntry in timelineMap) { var values = (List)timelineEntry.Value; var timelineName = (string)timelineEntry.Key; if (timelineName == "attachment") { var timeline = new AttachmentTimeline(values.Count); timeline.slotIndex = slotIndex; int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } else if (timelineName == "color") { var timeline = new ColorTimeline(values.Count); timeline.slotIndex = slotIndex; int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; string c = (string)valueMap["color"]; timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3)); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]); } else if (timelineName == "twoColor") { var timeline = new TwoColorTimeline(values.Count); timeline.slotIndex = slotIndex; int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; string light = (string)valueMap["light"]; string dark = (string)valueMap["dark"]; timeline.SetFrame(frameIndex, time, ToColor(light, 0), ToColor(light, 1), ToColor(light, 2), ToColor(light, 3), ToColor(dark, 0, 6), ToColor(dark, 1, 6), ToColor(dark, 2, 6)); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TwoColorTimeline.ENTRIES]); } else throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")"); } } } // Bone timelines. if (map.ContainsKey("bones")) { foreach (KeyValuePair entry in (Dictionary)map["bones"]) { string boneName = entry.Key; int boneIndex = skeletonData.FindBoneIndex(boneName); if (boneIndex == -1) throw new Exception("Bone not found: " + boneName); var timelineMap = (Dictionary)entry.Value; foreach (KeyValuePair timelineEntry in timelineMap) { var values = (List)timelineEntry.Value; var timelineName = (string)timelineEntry.Key; if (timelineName == "rotate") { var timeline = new RotateTimeline(values.Count); timeline.boneIndex = boneIndex; int frameIndex = 0; foreach (Dictionary valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]); } else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") { TranslateTimeline timeline; float timelineScale = 1; if (timelineName == "scale") timeline = new ScaleTimeline(values.Count); else if (timelineName == "shear") timeline = new ShearTimeline(values.Count); else { timeline = new TranslateTimeline(values.Count); timelineScale = scale; } timeline.boneIndex = boneIndex; int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; float x = GetFloat(valueMap, "x", 0); float y = GetFloat(valueMap, "y", 0); timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]); } else throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")"); } } } // IK constraint timelines. if (map.ContainsKey("ik")) { foreach (KeyValuePair constraintMap in (Dictionary)map["ik"]) { IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key); var values = (List)constraintMap.Value; var timeline = new IkConstraintTimeline(values.Count); timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint); int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; float mix = GetFloat(valueMap, "mix", 1); bool bendPositive = GetBoolean(valueMap, "bendPositive", true); timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]); } } // Transform constraint timelines. if (map.ContainsKey("transform")) { foreach (KeyValuePair constraintMap in (Dictionary)map["transform"]) { TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key); var values = (List)constraintMap.Value; var timeline = new TransformConstraintTimeline(values.Count); timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint); int frameIndex = 0; foreach (Dictionary valueMap in values) { float time = (float)valueMap["time"]; float rotateMix = GetFloat(valueMap, "rotateMix", 1); float translateMix = GetFloat(valueMap, "translateMix", 1); float scaleMix = GetFloat(valueMap, "scaleMix", 1); float shearMix = GetFloat(valueMap, "shearMix", 1); timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]); } } // Path constraint timelines. if (map.ContainsKey("paths")) { foreach (KeyValuePair constraintMap in (Dictionary)map["paths"]) { int index = skeletonData.FindPathConstraintIndex(constraintMap.Key); if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key); PathConstraintData data = skeletonData.pathConstraints.Items[index]; var timelineMap = (Dictionary)constraintMap.Value; foreach (KeyValuePair timelineEntry in timelineMap) { var values = (List)timelineEntry.Value; var timelineName = (string)timelineEntry.Key; if (timelineName == "position" || timelineName == "spacing") { PathConstraintPositionTimeline timeline; float timelineScale = 1; if (timelineName == "spacing") { timeline = new PathConstraintSpacingTimeline(values.Count); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale; } else { timeline = new PathConstraintPositionTimeline(values.Count); if (data.positionMode == PositionMode.Fixed) timelineScale = scale; } timeline.pathConstraintIndex = index; int frameIndex = 0; foreach (Dictionary valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]); } else if (timelineName == "mix") { PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count); timeline.pathConstraintIndex = index; int frameIndex = 0; foreach (Dictionary valueMap in values) { timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1)); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]); } } } } // Deform timelines. if (map.ContainsKey("deform")) { foreach (KeyValuePair deformMap in (Dictionary)map["deform"]) { Skin skin = skeletonData.FindSkin(deformMap.Key); foreach (KeyValuePair slotMap in (Dictionary)deformMap.Value) { int slotIndex = skeletonData.FindSlotIndex(slotMap.Key); if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key); foreach (KeyValuePair timelineMap in (Dictionary)slotMap.Value) { var values = (List)timelineMap.Value; VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key); if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key); bool weighted = attachment.bones != null; float[] vertices = attachment.vertices; int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length; var timeline = new DeformTimeline(values.Count); timeline.slotIndex = slotIndex; timeline.attachment = attachment; int frameIndex = 0; foreach (Dictionary valueMap in values) { float[] deform; if (!valueMap.ContainsKey("vertices")) { deform = weighted ? new float[deformLength] : vertices; } else { deform = new float[deformLength]; int start = GetInt(valueMap, "offset", 0); float[] verticesValue = GetFloatArray(valueMap, "vertices", 1); Array.Copy(verticesValue, 0, deform, start, verticesValue.Length); if (scale != 1) { for (int i = start, n = i + verticesValue.Length; i < n; i++) deform[i] *= scale; } if (!weighted) { for (int i = 0; i < deformLength; i++) deform[i] += vertices[i]; } } timeline.SetFrame(frameIndex, (float)valueMap["time"], deform); ReadCurve(valueMap, timeline, frameIndex); frameIndex++; } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } } } } // Draw order timeline. if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) { var values = (List)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"]; var timeline = new DrawOrderTimeline(values.Count); int slotCount = skeletonData.slots.Count; int frameIndex = 0; foreach (Dictionary drawOrderMap in values) { int[] drawOrder = null; if (drawOrderMap.ContainsKey("offsets")) { drawOrder = new int[slotCount]; for (int i = slotCount - 1; i >= 0; i--) drawOrder[i] = -1; var offsets = (List)drawOrderMap["offsets"]; int[] unchanged = new int[slotCount - offsets.Count]; int originalIndex = 0, unchangedIndex = 0; foreach (Dictionary offsetMap in offsets) { int slotIndex = skeletonData.FindSlotIndex((string)offsetMap["slot"]); if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. int index = originalIndex + (int)(float)offsetMap["offset"]; drawOrder[index] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int i = slotCount - 1; i >= 0; i--) if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex]; } timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } // Event timeline. if (map.ContainsKey("events")) { var eventsMap = (List)map["events"]; var timeline = new EventTimeline(eventsMap.Count); int frameIndex = 0; foreach (Dictionary eventMap in eventsMap) { EventData eventData = skeletonData.FindEvent((string)eventMap["name"]); if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]); var e = new Event((float)eventMap["time"], eventData); e.Int = GetInt(eventMap, "int", eventData.Int); e.Float = GetFloat(eventMap, "float", eventData.Float); e.String = GetString(eventMap, "string", eventData.String); timeline.SetFrame(frameIndex++, e); } timelines.Add(timeline); duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]); } timelines.TrimExcess(); skeletonData.animations.Add(new Animation(name, timelines, duration)); } static void ReadCurve (Dictionary valueMap, CurveTimeline timeline, int frameIndex) { if (!valueMap.ContainsKey("curve")) return; Object curveObject = valueMap["curve"]; if (curveObject.Equals("stepped")) timeline.SetStepped(frameIndex); else { var curve = curveObject as List; if (curve != null) timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]); } } internal class LinkedMesh { internal string parent, skin; internal int slotIndex; internal MeshAttachment mesh; public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent) { this.mesh = mesh; this.skin = skin; this.slotIndex = slotIndex; this.parent = parent; } } static float[] GetFloatArray(Dictionary map, string name, float scale) { var list = (List)map[name]; var values = new float[list.Count]; if (scale == 1) { for (int i = 0, n = list.Count; i < n; i++) values[i] = (float)list[i]; } else { for (int i = 0, n = list.Count; i < n; i++) values[i] = (float)list[i] * scale; } return values; } static int[] GetIntArray(Dictionary map, string name) { var list = (List)map[name]; var values = new int[list.Count]; for (int i = 0, n = list.Count; i < n; i++) values[i] = (int)(float)list[i]; return values; } static float GetFloat(Dictionary map, string name, float defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (float)map[name]; } static int GetInt(Dictionary map, string name, int defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (int)(float)map[name]; } static bool GetBoolean(Dictionary map, string name, bool defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (bool)map[name]; } static string GetString(Dictionary map, string name, string defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (string)map[name]; } static float ToColor(string hexString, int colorIndex, int expectedLength = 8) { if (hexString.Length != expectedLength) throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString"); return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255; } } }