/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class TransformConstraintData { internal string name; internal int order; internal ExposedList bones = new ExposedList(); internal BoneData target; internal float rotateMix, translateMix, scaleMix, shearMix; internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY; internal bool relative, local; public string Name { get { return name; } } public int Order { get { return order; } set { order = value; } } public ExposedList Bones { get { return bones; } } public BoneData Target { get { return target; } set { target = value; } } public float RotateMix { get { return rotateMix; } set { rotateMix = value; } } public float TranslateMix { get { return translateMix; } set { translateMix = value; } } public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } } public float ShearMix { get { return shearMix; } set { shearMix = value; } } public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } } public float OffsetX { get { return offsetX; } set { offsetX = value; } } public float OffsetY { get { return offsetY; } set { offsetY = value; } } public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } } public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } } public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } } public bool Relative { get { return relative; } set { relative = value; } } public bool Local { get { return local; } set { local = value; } } public TransformConstraintData (string name) { if (name == null) throw new ArgumentNullException("name", "name cannot be null."); this.name = name; } override public string ToString () { return name; } } }