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167 lines
7.4 KiB
167 lines
7.4 KiB
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#define SPINE_OPTIONAL_MATERIALOVERRIDE
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// Contributed by: Lost Polygon
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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using Spine.Unity.Modules;
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namespace Spine.Unity.Editor {
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// This script is not intended for use with code. See the readme.txt file in SkeletonRendererCustomMaterials folder to learn more.
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[CustomEditor(typeof(SkeletonRendererCustomMaterials))]
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public class SkeletonRendererCustomMaterialsInspector : UnityEditor.Editor {
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List<SkeletonRendererCustomMaterials.AtlasMaterialOverride> componentCustomMaterialOverrides, _customMaterialOverridesPrev;
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List<SkeletonRendererCustomMaterials.SlotMaterialOverride> componentCustomSlotMaterials, _customSlotMaterialsPrev;
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SkeletonRendererCustomMaterials component;
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const BindingFlags PrivateInstance = BindingFlags.Instance | BindingFlags.NonPublic;
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MethodInfo RemoveCustomMaterialOverrides, RemoveCustomSlotMaterials, SetCustomMaterialOverrides, SetCustomSlotMaterials;
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#region SkeletonRenderer context menu
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[MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials")]
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static void AddSkeletonRendererCustomMaterials (MenuCommand menuCommand) {
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var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
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var newComponent = skeletonRenderer.gameObject.AddComponent<SkeletonRendererCustomMaterials>();
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Undo.RegisterCreatedObjectUndo(newComponent, "Add Basic Serialized Custom Materials");
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}
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[MenuItem("CONTEXT/SkeletonRenderer/Add Basic Serialized Custom Materials", true)]
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static bool AddSkeletonRendererCustomMaterials_Validate (MenuCommand menuCommand) {
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var skeletonRenderer = (SkeletonRenderer)menuCommand.context;
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return (skeletonRenderer.GetComponent<SkeletonRendererCustomMaterials>() == null);
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}
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#endregion
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void OnEnable () {
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Type cm = typeof(SkeletonRendererCustomMaterials);
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RemoveCustomMaterialOverrides = cm.GetMethod("RemoveCustomMaterialOverrides", PrivateInstance);
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RemoveCustomSlotMaterials = cm.GetMethod("RemoveCustomSlotMaterials", PrivateInstance);
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SetCustomMaterialOverrides = cm.GetMethod("SetCustomMaterialOverrides", PrivateInstance);
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SetCustomSlotMaterials = cm.GetMethod("SetCustomSlotMaterials", PrivateInstance);
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}
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public override void OnInspectorGUI () {
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component = (SkeletonRendererCustomMaterials)target;
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var skeletonRenderer = component.skeletonRenderer;
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// Draw the default inspector
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DrawDefaultInspector();
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if (serializedObject.isEditingMultipleObjects)
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return;
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if (componentCustomMaterialOverrides == null) {
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Type cm = typeof(SkeletonRendererCustomMaterials);
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componentCustomMaterialOverrides = cm.GetField("customMaterialOverrides", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.AtlasMaterialOverride>;
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componentCustomSlotMaterials = cm.GetField("customSlotMaterials", PrivateInstance).GetValue(component) as List<SkeletonRendererCustomMaterials.SlotMaterialOverride>;
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if (componentCustomMaterialOverrides == null) {
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Debug.Log("Reflection failed.");
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return;
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}
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}
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// Fill with current values at start
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if (_customMaterialOverridesPrev == null || _customSlotMaterialsPrev == null) {
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_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
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_customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
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}
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// Compare new values with saved. If change is detected:
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// store new values, restore old values, remove overrides, restore new values, restore overrides.
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// 1. Store new values
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var customMaterialOverridesNew = CopyList(componentCustomMaterialOverrides);
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var customSlotMaterialsNew = CopyList(componentCustomSlotMaterials);
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// Detect changes
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if (!_customMaterialOverridesPrev.SequenceEqual(customMaterialOverridesNew) ||
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!_customSlotMaterialsPrev.SequenceEqual(customSlotMaterialsNew)) {
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// 2. Restore old values
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componentCustomMaterialOverrides.Clear();
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componentCustomSlotMaterials.Clear();
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componentCustomMaterialOverrides.AddRange(_customMaterialOverridesPrev);
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componentCustomSlotMaterials.AddRange(_customSlotMaterialsPrev);
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// 3. Remove overrides
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RemoveCustomMaterials();
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// 4. Restore new values
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componentCustomMaterialOverrides.Clear();
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componentCustomSlotMaterials.Clear();
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componentCustomMaterialOverrides.AddRange(customMaterialOverridesNew);
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componentCustomSlotMaterials.AddRange(customSlotMaterialsNew);
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// 5. Restore overrides
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SetCustomMaterials();
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if (skeletonRenderer != null)
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skeletonRenderer.LateUpdate();
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}
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_customMaterialOverridesPrev = CopyList(componentCustomMaterialOverrides);
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_customSlotMaterialsPrev = CopyList(componentCustomSlotMaterials);
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if (SpineInspectorUtility.LargeCenteredButton(SpineInspectorUtility.TempContent("Clear and Reapply Changes", tooltip: "Removes all non-serialized overrides in the SkeletonRenderer and reapplies the overrides on this component."))) {
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if (skeletonRenderer != null) {
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#if SPINE_OPTIONAL_MATERIALOVERRIDE
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skeletonRenderer.CustomMaterialOverride.Clear();
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#endif
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skeletonRenderer.CustomSlotMaterials.Clear();
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RemoveCustomMaterials();
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SetCustomMaterials();
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skeletonRenderer.LateUpdate();
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}
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}
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}
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void RemoveCustomMaterials () {
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RemoveCustomMaterialOverrides.Invoke(component, null);
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RemoveCustomSlotMaterials.Invoke(component, null);
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}
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void SetCustomMaterials () {
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SetCustomMaterialOverrides.Invoke(component, null);
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SetCustomSlotMaterials.Invoke(component, null);
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}
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static List<T> CopyList<T> (List<T> list) {
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return list.GetRange(0, list.Count);
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}
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}
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}
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