You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
153 lines
4.7 KiB
153 lines
4.7 KiB
Shader "Spine/Sprite/Pixel Lit"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Main Texture", 2D) = "white" {}
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
|
|
_BumpScale("Scale", Float) = 1.0
|
|
_BumpMap ("Normal Map", 2D) = "bump" {}
|
|
|
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
|
[PerRendererData] _AlphaTex ("External Alpha", 2D) = "white" {}
|
|
[PerRendererData] _EnableExternalAlpha ("Enable External Alpha", Float) = 0
|
|
|
|
_EmissionColor("Color", Color) = (0,0,0,0)
|
|
_EmissionMap("Emission", 2D) = "white" {}
|
|
_EmissionPower("Emission Power", Float) = 2.0
|
|
|
|
_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
|
|
_GlossMapScale("Smoothness Scale", Range(0.0, 1.0)) = 1.0
|
|
[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
|
|
_MetallicGlossMap("Metallic", 2D) = "white" {}
|
|
|
|
_DiffuseRamp ("Diffuse Ramp Texture", 2D) = "gray" {}
|
|
|
|
_FixedNormal ("Fixed Normal", Vector) = (0,0,1,1)
|
|
_ZWrite ("Depth Write", Float) = 1.0
|
|
_Cutoff ("Depth alpha cutoff", Range(0,1)) = 0.5
|
|
_ShadowAlphaCutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
|
_CustomRenderQueue ("Custom Render Queue", Float) = 0.0
|
|
|
|
_OverlayColor ("Overlay Color", Color) = (0,0,0,0)
|
|
_Hue("Hue", Range(-0.5,0.5)) = 0.0
|
|
_Saturation("Saturation", Range(0,2)) = 1.0
|
|
_Brightness("Brightness", Range(0,2)) = 1.0
|
|
|
|
_RimPower("Rim Power", Float) = 2.0
|
|
_RimColor ("Rim Color", Color) = (1,1,1,1)
|
|
|
|
_BlendTex ("Blend Texture", 2D) = "white" {}
|
|
_BlendAmount ("Blend", Range(0,1)) = 0.0
|
|
|
|
[HideInInspector] _SrcBlend ("__src", Float) = 1.0
|
|
[HideInInspector] _DstBlend ("__dst", Float) = 0.0
|
|
[HideInInspector] _RenderQueue ("__queue", Float) = 0.0
|
|
[HideInInspector] _Cull ("__cull", Float) = 0.0
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Tags { "Queue"="Transparent" "RenderType"="Sprite" "AlphaDepth"="False" "CanUseSpriteAtlas"="True" "IgnoreProjector"="True" }
|
|
LOD 200
|
|
|
|
Pass
|
|
{
|
|
Name "FORWARD"
|
|
Tags { "LightMode" = "ForwardBase" }
|
|
Blend [_SrcBlend] [_DstBlend]
|
|
ZWrite [_ZWrite]
|
|
ZTest LEqual
|
|
Cull [_Cull]
|
|
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
|
|
#pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
|
|
#pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE
|
|
#pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
|
|
#pragma shader_feature _NORMALMAP
|
|
#pragma shader_feature _ALPHA_CLIP
|
|
#pragma shader_feature _EMISSION
|
|
#pragma shader_feature _RIM_LIGHTING
|
|
#pragma shader_feature _DIFFUSE_RAMP
|
|
#pragma shader_feature _COLOR_ADJUST
|
|
#pragma shader_feature _TEXTURE_BLEND
|
|
#pragma shader_feature _SPHERICAL_HARMONICS
|
|
#pragma shader_feature _FOG
|
|
|
|
#pragma multi_compile_fwdbase
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment fragBase
|
|
|
|
#include "CGIncludes/SpritePixelLighting.cginc"
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
Name "FORWARD_DELTA"
|
|
Tags { "LightMode" = "ForwardAdd" }
|
|
Blend [_SrcBlend] One
|
|
ZWrite Off
|
|
ZTest LEqual
|
|
Cull [_Cull]
|
|
|
|
CGPROGRAM
|
|
#pragma target 3.0
|
|
|
|
#pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
|
|
#pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE
|
|
#pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
|
|
#pragma shader_feature _NORMALMAP
|
|
#pragma shader_feature _ALPHA_CLIP
|
|
#pragma shader_feature _DIFFUSE_RAMP
|
|
#pragma shader_feature _COLOR_ADJUST
|
|
#pragma shader_feature _TEXTURE_BLEND
|
|
#pragma shader_feature _FOG
|
|
|
|
#pragma multi_compile_fwdadd_fullshadows
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma multi_compile_fog
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment fragAdd
|
|
|
|
#include "CGIncludes/SpritePixelLighting.cginc"
|
|
ENDCG
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags { "LightMode"="ShadowCaster" }
|
|
Offset 1, 1
|
|
|
|
Fog { Mode Off }
|
|
ZWrite On
|
|
ZTest LEqual
|
|
Cull Off
|
|
Lighting Off
|
|
|
|
CGPROGRAM
|
|
#pragma fragmentoption ARB_precision_hint_fastest
|
|
#pragma multi_compile_shadowcaster
|
|
#pragma multi_compile _ PIXELSNAP_ON
|
|
#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "CGIncludes/SpriteShadows.cginc"
|
|
ENDCG
|
|
}
|
|
}
|
|
|
|
FallBack "Spine/Sprite/Unlit"
|
|
CustomEditor "SpineSpriteShaderGUI"
|
|
} |