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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Spine.Unity;
namespace Spine.Unity.Editor {
using Editor = UnityEditor.Editor;
using Event = UnityEngine.Event;
[CustomEditor(typeof(BoneFollowerGraphic)), CanEditMultipleObjects]
public class BoneFollowerGraphicInspector : Editor {
SerializedProperty boneName, skeletonGraphic, followZPosition, followBoneRotation, followLocalScale, followSkeletonFlip;
BoneFollowerGraphic targetBoneFollower;
bool needsReset;
#region Context Menu Item
[MenuItem ("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject")]
static void AddBoneFollowerGameObject (MenuCommand cmd) {
var skeletonGraphic = cmd.context as SkeletonGraphic;
var go = new GameObject("BoneFollower", typeof(RectTransform));
var t = go.transform;
t.SetParent(skeletonGraphic.transform);
t.localPosition = Vector3.zero;
var f = go.AddComponent<BoneFollowerGraphic>();
f.skeletonGraphic = skeletonGraphic;
f.SetBone(skeletonGraphic.Skeleton.RootBone.Data.Name);
EditorGUIUtility.PingObject(t);
Undo.RegisterCreatedObjectUndo(go, "Add BoneFollowerGraphic");
}
// Validate
[MenuItem ("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject", true)]
static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) {
var skeletonGraphic = cmd.context as SkeletonGraphic;
return skeletonGraphic.IsValid;
}
#endregion
void OnEnable () {
skeletonGraphic = serializedObject.FindProperty("skeletonGraphic");
boneName = serializedObject.FindProperty("boneName");
followBoneRotation = serializedObject.FindProperty("followBoneRotation");
followZPosition = serializedObject.FindProperty("followZPosition");
followLocalScale = serializedObject.FindProperty("followLocalScale");
followSkeletonFlip = serializedObject.FindProperty("followSkeletonFlip");
targetBoneFollower = (BoneFollowerGraphic)target;
if (targetBoneFollower.SkeletonGraphic != null)
targetBoneFollower.SkeletonGraphic.Initialize(false);
if (!targetBoneFollower.valid || needsReset) {
targetBoneFollower.Initialize();
targetBoneFollower.LateUpdate();
needsReset = false;
SceneView.RepaintAll();
}
}
public void OnSceneGUI () {
var tbf = target as BoneFollowerGraphic;
var skeletonGraphicComponent = tbf.SkeletonGraphic;
if (skeletonGraphicComponent == null) return;
var transform = skeletonGraphicComponent.transform;
var skeleton = skeletonGraphicComponent.Skeleton;
var canvas = skeletonGraphicComponent.canvas;
float positionScale = canvas == null ? 1f : skeletonGraphicComponent.canvas.referencePixelsPerUnit;
if (string.IsNullOrEmpty(boneName.stringValue)) {
SpineHandles.DrawBones(transform, skeleton, positionScale);
SpineHandles.DrawBoneNames(transform, skeleton, positionScale);
Handles.Label(tbf.transform.position, "No bone selected", EditorStyles.helpBox);
} else {
var targetBone = tbf.bone;
if (targetBone == null) return;
SpineHandles.DrawBoneWireframe(transform, targetBone, SpineHandles.TransformContraintColor, positionScale);
Handles.Label(targetBone.GetWorldPosition(transform, positionScale), targetBone.Data.Name, SpineHandles.BoneNameStyle);
}
}
override public void OnInspectorGUI () {
if (serializedObject.isEditingMultipleObjects) {
if (needsReset) {
needsReset = false;
foreach (var o in targets) {
var bf = (BoneFollower)o;
bf.Initialize();
bf.LateUpdate();
}
SceneView.RepaintAll();
}
EditorGUI.BeginChangeCheck();
DrawDefaultInspector();
needsReset |= EditorGUI.EndChangeCheck();
return;
}
if (needsReset && Event.current.type == EventType.Layout) {
targetBoneFollower.Initialize();
targetBoneFollower.LateUpdate();
needsReset = false;
SceneView.RepaintAll();
}
serializedObject.Update();
// Find Renderer
if (skeletonGraphic.objectReferenceValue == null) {
SkeletonGraphic parentRenderer = targetBoneFollower.GetComponentInParent<SkeletonGraphic>();
if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
skeletonGraphic.objectReferenceValue = parentRenderer;
Debug.Log("Inspector automatically assigned BoneFollowerGraphic.SkeletonGraphic");
}
}
EditorGUILayout.PropertyField(skeletonGraphic);
var skeletonGraphicComponent = skeletonGraphic.objectReferenceValue as SkeletonGraphic;
if (skeletonGraphicComponent != null) {
if (skeletonGraphicComponent.gameObject == targetBoneFollower.gameObject) {
skeletonGraphic.objectReferenceValue = null;
EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollowerGraphic can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonGraphic from a different GameObject.", "Ok");
}
}
if (!targetBoneFollower.valid) {
needsReset = true;
}
if (targetBoneFollower.valid) {
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(boneName);
needsReset |= EditorGUI.EndChangeCheck();
EditorGUILayout.PropertyField(followBoneRotation);
EditorGUILayout.PropertyField(followZPosition);
EditorGUILayout.PropertyField(followLocalScale);
EditorGUILayout.PropertyField(followSkeletonFlip);
//BoneFollowerInspector.RecommendRigidbodyButton(targetBoneFollower);
} else {
var boneFollowerSkeletonGraphic = targetBoneFollower.skeletonGraphic;
if (boneFollowerSkeletonGraphic == null) {
EditorGUILayout.HelpBox("SkeletonGraphic is unassigned. Please assign a SkeletonRenderer (SkeletonAnimation or SkeletonAnimator).", MessageType.Warning);
} else {
boneFollowerSkeletonGraphic.Initialize(false);
if (boneFollowerSkeletonGraphic.skeletonDataAsset == null)
EditorGUILayout.HelpBox("Assigned SkeletonGraphic does not have SkeletonData assigned to it.", MessageType.Warning);
if (!boneFollowerSkeletonGraphic.IsValid)
EditorGUILayout.HelpBox("Assigned SkeletonGraphic is invalid. Check target SkeletonGraphic, its SkeletonDataAsset or the console for other errors.", MessageType.Warning);
}
}
var current = Event.current;
bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
if (wasUndo)
targetBoneFollower.Initialize();
serializedObject.ApplyModifiedProperties();
}
}
}