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172 lines
6.3 KiB
172 lines
6.3 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using Spine.Unity;
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namespace Spine.Unity.Editor {
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using Editor = UnityEditor.Editor;
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using Event = UnityEngine.Event;
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[CustomEditor(typeof(BoneFollowerGraphic)), CanEditMultipleObjects]
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public class BoneFollowerGraphicInspector : Editor {
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SerializedProperty boneName, skeletonGraphic, followZPosition, followBoneRotation, followLocalScale, followSkeletonFlip;
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BoneFollowerGraphic targetBoneFollower;
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bool needsReset;
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#region Context Menu Item
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[MenuItem ("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject")]
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static void AddBoneFollowerGameObject (MenuCommand cmd) {
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var skeletonGraphic = cmd.context as SkeletonGraphic;
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var go = new GameObject("BoneFollower", typeof(RectTransform));
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var t = go.transform;
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t.SetParent(skeletonGraphic.transform);
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t.localPosition = Vector3.zero;
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var f = go.AddComponent<BoneFollowerGraphic>();
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f.skeletonGraphic = skeletonGraphic;
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f.SetBone(skeletonGraphic.Skeleton.RootBone.Data.Name);
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EditorGUIUtility.PingObject(t);
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Undo.RegisterCreatedObjectUndo(go, "Add BoneFollowerGraphic");
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}
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// Validate
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[MenuItem ("CONTEXT/SkeletonGraphic/Add BoneFollower GameObject", true)]
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static bool ValidateAddBoneFollowerGameObject (MenuCommand cmd) {
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var skeletonGraphic = cmd.context as SkeletonGraphic;
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return skeletonGraphic.IsValid;
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}
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#endregion
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void OnEnable () {
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skeletonGraphic = serializedObject.FindProperty("skeletonGraphic");
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boneName = serializedObject.FindProperty("boneName");
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followBoneRotation = serializedObject.FindProperty("followBoneRotation");
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followZPosition = serializedObject.FindProperty("followZPosition");
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followLocalScale = serializedObject.FindProperty("followLocalScale");
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followSkeletonFlip = serializedObject.FindProperty("followSkeletonFlip");
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targetBoneFollower = (BoneFollowerGraphic)target;
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if (targetBoneFollower.SkeletonGraphic != null)
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targetBoneFollower.SkeletonGraphic.Initialize(false);
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if (!targetBoneFollower.valid || needsReset) {
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targetBoneFollower.Initialize();
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targetBoneFollower.LateUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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}
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}
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public void OnSceneGUI () {
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var tbf = target as BoneFollowerGraphic;
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var skeletonGraphicComponent = tbf.SkeletonGraphic;
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if (skeletonGraphicComponent == null) return;
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var transform = skeletonGraphicComponent.transform;
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var skeleton = skeletonGraphicComponent.Skeleton;
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var canvas = skeletonGraphicComponent.canvas;
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float positionScale = canvas == null ? 1f : skeletonGraphicComponent.canvas.referencePixelsPerUnit;
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if (string.IsNullOrEmpty(boneName.stringValue)) {
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SpineHandles.DrawBones(transform, skeleton, positionScale);
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SpineHandles.DrawBoneNames(transform, skeleton, positionScale);
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Handles.Label(tbf.transform.position, "No bone selected", EditorStyles.helpBox);
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} else {
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var targetBone = tbf.bone;
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if (targetBone == null) return;
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SpineHandles.DrawBoneWireframe(transform, targetBone, SpineHandles.TransformContraintColor, positionScale);
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Handles.Label(targetBone.GetWorldPosition(transform, positionScale), targetBone.Data.Name, SpineHandles.BoneNameStyle);
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}
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}
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override public void OnInspectorGUI () {
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if (serializedObject.isEditingMultipleObjects) {
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if (needsReset) {
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needsReset = false;
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foreach (var o in targets) {
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var bf = (BoneFollower)o;
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bf.Initialize();
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bf.LateUpdate();
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}
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SceneView.RepaintAll();
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}
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EditorGUI.BeginChangeCheck();
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DrawDefaultInspector();
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needsReset |= EditorGUI.EndChangeCheck();
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return;
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}
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if (needsReset && Event.current.type == EventType.Layout) {
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targetBoneFollower.Initialize();
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targetBoneFollower.LateUpdate();
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needsReset = false;
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SceneView.RepaintAll();
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}
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serializedObject.Update();
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// Find Renderer
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if (skeletonGraphic.objectReferenceValue == null) {
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SkeletonGraphic parentRenderer = targetBoneFollower.GetComponentInParent<SkeletonGraphic>();
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if (parentRenderer != null && parentRenderer.gameObject != targetBoneFollower.gameObject) {
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skeletonGraphic.objectReferenceValue = parentRenderer;
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Debug.Log("Inspector automatically assigned BoneFollowerGraphic.SkeletonGraphic");
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}
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}
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EditorGUILayout.PropertyField(skeletonGraphic);
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var skeletonGraphicComponent = skeletonGraphic.objectReferenceValue as SkeletonGraphic;
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if (skeletonGraphicComponent != null) {
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if (skeletonGraphicComponent.gameObject == targetBoneFollower.gameObject) {
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skeletonGraphic.objectReferenceValue = null;
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EditorUtility.DisplayDialog("Invalid assignment.", "BoneFollowerGraphic can only follow a skeleton on a separate GameObject.\n\nCreate a new GameObject for your BoneFollower, or choose a SkeletonGraphic from a different GameObject.", "Ok");
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}
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}
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if (!targetBoneFollower.valid) {
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needsReset = true;
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}
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if (targetBoneFollower.valid) {
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(boneName);
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needsReset |= EditorGUI.EndChangeCheck();
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EditorGUILayout.PropertyField(followBoneRotation);
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EditorGUILayout.PropertyField(followZPosition);
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EditorGUILayout.PropertyField(followLocalScale);
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EditorGUILayout.PropertyField(followSkeletonFlip);
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//BoneFollowerInspector.RecommendRigidbodyButton(targetBoneFollower);
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} else {
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var boneFollowerSkeletonGraphic = targetBoneFollower.skeletonGraphic;
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if (boneFollowerSkeletonGraphic == null) {
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EditorGUILayout.HelpBox("SkeletonGraphic is unassigned. Please assign a SkeletonRenderer (SkeletonAnimation or SkeletonAnimator).", MessageType.Warning);
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} else {
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boneFollowerSkeletonGraphic.Initialize(false);
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if (boneFollowerSkeletonGraphic.skeletonDataAsset == null)
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EditorGUILayout.HelpBox("Assigned SkeletonGraphic does not have SkeletonData assigned to it.", MessageType.Warning);
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if (!boneFollowerSkeletonGraphic.IsValid)
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EditorGUILayout.HelpBox("Assigned SkeletonGraphic is invalid. Check target SkeletonGraphic, its SkeletonDataAsset or the console for other errors.", MessageType.Warning);
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}
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}
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var current = Event.current;
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bool wasUndo = (current.type == EventType.ValidateCommand && current.commandName == "UndoRedoPerformed");
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if (wasUndo)
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targetBoneFollower.Initialize();
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |