diff --git a/Assets/Illusion/WeaponController.cs b/Assets/Illusion/WeaponController.cs index 30d5bf3..8a544d7 100644 --- a/Assets/Illusion/WeaponController.cs +++ b/Assets/Illusion/WeaponController.cs @@ -216,15 +216,15 @@ namespace Illusion // RVA: 0x327C2BC Offset: 0x327C2BC VA: 0x327C2BC public void SetSpecialEffect(int id) { - if (id >= 1) - { + // if (id >= 1) // modify + //{ for (int i = 0; i < specialEffectList.Length; i++) { specialEffectList[i].effect.SetActive(false); // modify if (specialEffectList[i].id == id) specialEffectList[i].effect.SetActive(true); } - } + //} } // RVA: 0x327C384 Offset: 0x327C384 VA: 0x327C384 diff --git a/Assets/Main.cs b/Assets/Main.cs index 398dc40..3dc6e18 100644 --- a/Assets/Main.cs +++ b/Assets/Main.cs @@ -11,13 +11,13 @@ public class Main : MonoBehaviour private string abDir; private List abNameList = new List(); private int idx = 0; - private int count; private GameObject charm; private WeaponController controller; + private AssetBundle bundle; public List styleId; - 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