From 348838508b729e4159d3621e5aef223aa657e9e1 Mon Sep 17 00:00:00 2001 From: wlt233 <1486185683@qq.com> Date: Fri, 17 Mar 2023 16:43:39 +0800 Subject: [PATCH] add toolbar and function --- Assets/Illusion/WeaponController.cs | 6 +- Assets/Main.cs | 36 +- Assets/Scenes/MainScene.unity | 1049 +++++++++++++++++++++++++++ Assets/Toolbar.cs | 28 + Assets/Toolbar.cs.meta | 11 + 5 files changed, 1119 insertions(+), 11 deletions(-) create mode 100644 Assets/Toolbar.cs create mode 100644 Assets/Toolbar.cs.meta diff --git a/Assets/Illusion/WeaponController.cs b/Assets/Illusion/WeaponController.cs index 30d5bf3..8a544d7 100644 --- a/Assets/Illusion/WeaponController.cs +++ b/Assets/Illusion/WeaponController.cs @@ -216,15 +216,15 @@ namespace Illusion // RVA: 0x327C2BC Offset: 0x327C2BC VA: 0x327C2BC public void SetSpecialEffect(int id) { - if (id >= 1) - { + // if (id >= 1) // modify + //{ for (int i = 0; i < specialEffectList.Length; i++) { specialEffectList[i].effect.SetActive(false); // modify if (specialEffectList[i].id == id) specialEffectList[i].effect.SetActive(true); } - } + //} } // RVA: 0x327C384 Offset: 0x327C384 VA: 0x327C384 diff --git a/Assets/Main.cs b/Assets/Main.cs index 398dc40..3dc6e18 100644 --- a/Assets/Main.cs +++ b/Assets/Main.cs @@ -11,13 +11,13 @@ public class Main : MonoBehaviour private string abDir; private List abNameList = new List(); private int idx = 0; - private int count; private GameObject charm; private WeaponController controller; + private AssetBundle bundle; public List styleId; - private int style = -1; + private int style = 0; public List effectId; private int effect = -1; private int mode = 0; @@ -42,8 +42,7 @@ public class Main : MonoBehaviour } t++; } - count = abNameList.Count; - LoadAb(abDir + '\\' +abNameList[idx % count]); + LoadAb(abDir + '\\' +abNameList[idx % abNameList.Count]); } @@ -58,7 +57,7 @@ public class Main : MonoBehaviour void LoadAb(string abPath) { - var bundle = AssetBundle.LoadFromFile(abPath); + bundle = AssetBundle.LoadFromFile(abPath); foreach (var name in bundle.GetAllAssetNames()) { Debug.Log(name); @@ -68,13 +67,14 @@ public class Main : MonoBehaviour controller = charm.GetComponent(); charm.AddComponent(); styleId.Clear(); - style = -1; + style = 0; for (int i = 0; i < controller.weaponMaterialList.Length; i++) { styleId.Add(controller.weaponMaterialList[i].colorIndex); } effectId.Clear(); - effect = -1; + effect = 0; + effectId.Add(-1); for (int i = 0; i < controller.specialEffectList.Length; i++) { effectId.Add(controller.specialEffectList[i].id); @@ -83,7 +83,7 @@ public class Main : MonoBehaviour } - void ChangeMode() + public void ChangeMode() { mode++; controller.SetAnimeSpeed(.5f); @@ -93,4 +93,24 @@ public class Main : MonoBehaviour controller.WeaponChangeOnly(WeaponMode.WeaponTypeB); } + public void ChangeSkin() + { + style++; + controller.ChangeWeaponStyle(styleId[style % styleId.Count]); + } + + public void ChangeEffect() + { + effect++; + controller.SetSpecialEffect(effectId[effect % effectId.Count]); + } + + public void NextAb() + { + idx++; + if (charm) Destroy(charm); + if (bundle) bundle.Unload(true); + Camera.main.fieldOfView = 50; + LoadAb(abDir + '\\' +abNameList[idx % abNameList.Count]); + } } diff --git a/Assets/Scenes/MainScene.unity b/Assets/Scenes/MainScene.unity index f315239..8922f69 100644 --- a/Assets/Scenes/MainScene.unity +++ b/Assets/Scenes/MainScene.unity @@ -112,6 +112,333 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &43380234 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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