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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using UnityEngine;
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public class Mouse : MonoBehaviour
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{
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//Windows接口
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[DllImport("user32.dll")]
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public static extern short GetAsyncKeyState(int vKey);
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private const int VK_LBUTTON = 0x01; //鼠标左键
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private const int VK_RBUTTON = 0x02; //鼠标右键
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private Vector3 lastMousePosition = Vector3.zero;
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private bool isLMouseDown = false;
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private bool isRMouseDown = false;
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private bool removeTransYet = false;
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private bool notLClickOnObj = false;
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private bool notRClickOnObj = false;
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private static float previousLClickTime;
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void Update()
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{
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if (isMouseOnObj())
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{
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if (!removeTransYet)
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{
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removeTransYet = true;
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Window.removeMouseTransparent();
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}
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}
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else
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{
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if (removeTransYet)
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{
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removeTransYet = false;
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Window.setMouseTransparent();
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}
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}
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if (GetAsyncKeyState(VK_LBUTTON) != 0)
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{
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if (!isMouseOnObj())
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{
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notLClickOnObj = true;
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}
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else if (!notLClickOnObj && !isLMouseDown)
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{
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isLMouseDown = true;
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if (Time.time - previousLClickTime < 0.5 && Move.hugeAmount > 1)
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{
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GameObject thisHuge = GameObject.Find(this.name);
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Destroy(thisHuge);
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Move.hugeAmount--;
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Window.setMouseTransparent();
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return;
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}
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this.GetComponent<Move>().changeState(Move.State.STOP);
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this.GetComponent<Move>().changeSide(Move.Side.CENTER);
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previousLClickTime = Time.time;
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}
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}
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else
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{
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notLClickOnObj = false;
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if (isLMouseDown)
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{
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isLMouseDown = false;
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lastMousePosition = Vector3.zero;
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if (!this.GetComponent<Move>().checkOnWall())
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{
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this.GetComponent<Move>().changeState(Move.State.STOP);
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this.GetComponent<Move>().changeSide(Move.Side.BOTTOM);
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}
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}
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}
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if (isLMouseDown)
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{
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if (lastMousePosition != Vector3.zero)
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{
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Vector3 offset = Camera.main.ScreenToWorldPoint(Input.mousePosition) - lastMousePosition;
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this.transform.position += offset;
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}
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lastMousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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}
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if (GetAsyncKeyState(VK_RBUTTON) != 0)
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{
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if (!isMouseOnObj())
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{
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notRClickOnObj = true;
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}
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else if (!notRClickOnObj && !isRMouseDown)
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{
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isRMouseDown = true;
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if (Move.previousCloneTime + 1 < Time.time)
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{
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this.GetComponent<Move>().spawnHuge();
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}
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}
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}
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else
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{
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notRClickOnObj = false;
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if (isRMouseDown)
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{
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isRMouseDown = false;
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}
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}
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}
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public bool isMouseOnObj()
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{
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RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
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if (hit.collider != null && hit.collider.name == this.name)
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{
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return true;
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}
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return false;
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}
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}
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