/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ namespace Spine.Unity { public delegate void UpdateBonesDelegate (ISkeletonAnimation animated); /// A Spine-Unity Component that animates a Skeleton but not necessarily with a Spine.AnimationState. public interface ISkeletonAnimation { event UpdateBonesDelegate UpdateLocal; event UpdateBonesDelegate UpdateWorld; event UpdateBonesDelegate UpdateComplete; //void LateUpdate (); Skeleton Skeleton { get; } } /// Holds a reference to a SkeletonDataAsset. public interface IHasSkeletonDataAsset { /// Gets the SkeletonDataAsset of the Spine Component. SkeletonDataAsset SkeletonDataAsset { get; } } /// A Spine-Unity Component that manages a Spine.Skeleton instance, instantiated from a SkeletonDataAsset. public interface ISkeletonComponent { /// Gets the SkeletonDataAsset of the Spine Component. //[System.Obsolete] SkeletonDataAsset SkeletonDataAsset { get; } /// Gets the Spine.Skeleton instance of the Spine Component. This is equivalent to SkeletonRenderer's .skeleton. Skeleton Skeleton { get; } } /// A Spine-Unity Component that uses a Spine.AnimationState to animate its skeleton. public interface IAnimationStateComponent { /// Gets the Spine.AnimationState of the animated Spine Component. This is equivalent to SkeletonAnimation.state. AnimationState AnimationState { get; } } /// A Spine-Unity Component that holds a reference to a SkeletonRenderer. public interface IHasSkeletonRenderer { SkeletonRenderer SkeletonRenderer { get; } } /// A Spine-Unity Component that holds a reference to an ISkeletonComponent. public interface IHasSkeletonComponent { ISkeletonComponent SkeletonComponent { get; } } }