/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ // Contributed by: Mitch Thompson using UnityEngine; using UnityEditor; using UnityEditor.AnimatedValues; using System.Collections.Generic; using Spine; using System.Reflection; namespace Spine.Unity.Editor { using Icons = SpineEditorUtilities.Icons; [CustomEditor(typeof(SkeletonUtility))] public class SkeletonUtilityInspector : UnityEditor.Editor { SkeletonUtility skeletonUtility; Skeleton skeleton; SkeletonRenderer skeletonRenderer; bool isPrefab; GUIContent SpawnHierarchyButtonLabel = new GUIContent("Spawn Hierarchy", Icons.skeleton); void OnEnable () { skeletonUtility = (SkeletonUtility)target; skeletonRenderer = skeletonUtility.GetComponent(); skeleton = skeletonRenderer.Skeleton; if (skeleton == null) { skeletonRenderer.Initialize(false); skeletonRenderer.LateUpdate(); skeleton = skeletonRenderer.skeleton; } if (!skeletonRenderer.valid) return; isPrefab |= PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab; } public override void OnInspectorGUI () { if (isPrefab) { GUILayout.Label(new GUIContent("Cannot edit Prefabs", Icons.warning)); return; } if (!skeletonRenderer.valid) { GUILayout.Label(new GUIContent("Spine Component invalid. Check Skeleton Data Asset.", Icons.warning)); return; } skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true); bool hasRootBone = skeletonUtility.boneRoot != null; using (new EditorGUI.DisabledGroupScope(hasRootBone)) { if (SpineInspectorUtility.LargeCenteredButton(SpawnHierarchyButtonLabel)) SpawnHierarchyContextMenu(); } if (hasRootBone) { if (SpineInspectorUtility.CenteredButton(new GUIContent("Remove Hierarchy"))) { Undo.RegisterCompleteObjectUndo(skeletonUtility, "Remove Hierarchy"); Undo.DestroyObjectImmediate(skeletonUtility.boneRoot.gameObject); skeletonUtility.boneRoot = null; } } } void SpawnHierarchyContextMenu () { GenericMenu menu = new GenericMenu(); menu.AddItem(new GUIContent("Follow"), false, SpawnFollowHierarchy); menu.AddItem(new GUIContent("Follow (Root Only)"), false, SpawnFollowHierarchyRootOnly); menu.AddSeparator(""); menu.AddItem(new GUIContent("Override"), false, SpawnOverrideHierarchy); menu.AddItem(new GUIContent("Override (Root Only)"), false, SpawnOverrideHierarchyRootOnly); menu.ShowAsContext(); } public static void AttachIcon (SkeletonUtilityBone utilityBone) { Skeleton skeleton = utilityBone.skeletonUtility.skeletonRenderer.skeleton; Texture2D icon = utilityBone.bone.Data.Length == 0 ? Icons.nullBone : Icons.boneNib; foreach (IkConstraint c in skeleton.IkConstraints) if (c.Target == utilityBone.bone) { icon = Icons.constraintNib; break; } typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] { utilityBone.gameObject, icon }); } static void AttachIconsToChildren (Transform root) { if (root != null) { var utilityBones = root.GetComponentsInChildren(); foreach (var utilBone in utilityBones) AttachIcon(utilBone); } } void SpawnFollowHierarchy () { Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Follow, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); } void SpawnFollowHierarchyRootOnly () { Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); } void SpawnOverrideHierarchy () { Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Override, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); } void SpawnOverrideHierarchyRootOnly () { Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Override, true, true, true); AttachIconsToChildren(skeletonUtility.boneRoot); } } }