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866 lines
35 KiB
866 lines
35 KiB
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1)
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#define IS_UNITY
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#endif
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using System;
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using System.IO;
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using System.Collections.Generic;
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#if WINDOWS_STOREAPP
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using System.Threading.Tasks;
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using Windows.Storage;
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#endif
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namespace Spine {
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public class SkeletonJson {
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public float Scale { get; set; }
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private AttachmentLoader attachmentLoader;
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private List<LinkedMesh> linkedMeshes = new List<LinkedMesh>();
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public SkeletonJson (params Atlas[] atlasArray)
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: this(new AtlasAttachmentLoader(atlasArray)) {
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}
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public SkeletonJson (AttachmentLoader attachmentLoader) {
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if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader", "attachmentLoader cannot be null.");
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this.attachmentLoader = attachmentLoader;
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Scale = 1;
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}
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#if !IS_UNITY && WINDOWS_STOREAPP
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private async Task<SkeletonData> ReadFile(string path) {
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var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
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var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
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using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
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SkeletonData skeletonData = ReadSkeletonData(reader);
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skeletonData.Name = Path.GetFileNameWithoutExtension(path);
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return skeletonData;
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}
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}
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public SkeletonData ReadSkeletonData (string path) {
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return this.ReadFile(path).Result;
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}
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#else
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public SkeletonData ReadSkeletonData (string path) {
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#if WINDOWS_PHONE
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using (var reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) {
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#else
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using (var reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) {
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#endif
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SkeletonData skeletonData = ReadSkeletonData(reader);
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skeletonData.name = Path.GetFileNameWithoutExtension(path);
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return skeletonData;
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}
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}
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#endif
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public SkeletonData ReadSkeletonData (TextReader reader) {
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if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null.");
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float scale = this.Scale;
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var skeletonData = new SkeletonData();
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var root = Json.Deserialize(reader) as Dictionary<string, Object>;
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if (root == null) throw new Exception("Invalid JSON.");
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// Skeleton.
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if (root.ContainsKey("skeleton")) {
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var skeletonMap = (Dictionary<string, Object>)root["skeleton"];
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skeletonData.hash = (string)skeletonMap["hash"];
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skeletonData.version = (string)skeletonMap["spine"];
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skeletonData.width = GetFloat(skeletonMap, "width", 0);
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skeletonData.height = GetFloat(skeletonMap, "height", 0);
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skeletonData.fps = GetFloat(skeletonMap, "fps", 0);
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skeletonData.imagesPath = GetString(skeletonMap, "images", null);
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}
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// Bones.
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foreach (Dictionary<string, Object> boneMap in (List<Object>)root["bones"]) {
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BoneData parent = null;
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if (boneMap.ContainsKey("parent")) {
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parent = skeletonData.FindBone((string)boneMap["parent"]);
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if (parent == null)
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throw new Exception("Parent bone not found: " + boneMap["parent"]);
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}
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var data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent);
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data.length = GetFloat(boneMap, "length", 0) * scale;
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data.x = GetFloat(boneMap, "x", 0) * scale;
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data.y = GetFloat(boneMap, "y", 0) * scale;
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data.rotation = GetFloat(boneMap, "rotation", 0);
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data.scaleX = GetFloat(boneMap, "scaleX", 1);
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data.scaleY = GetFloat(boneMap, "scaleY", 1);
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data.shearX = GetFloat(boneMap, "shearX", 0);
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data.shearY = GetFloat(boneMap, "shearY", 0);
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string tm = GetString(boneMap, "transform", TransformMode.Normal.ToString());
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data.transformMode = (TransformMode)Enum.Parse(typeof(TransformMode), tm, true);
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skeletonData.bones.Add(data);
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}
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// Slots.
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if (root.ContainsKey("slots")) {
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foreach (Dictionary<string, Object> slotMap in (List<Object>)root["slots"]) {
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var slotName = (string)slotMap["name"];
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var boneName = (string)slotMap["bone"];
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BoneData boneData = skeletonData.FindBone(boneName);
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if (boneData == null) throw new Exception("Slot bone not found: " + boneName);
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var data = new SlotData(skeletonData.Slots.Count, slotName, boneData);
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if (slotMap.ContainsKey("color")) {
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string color = (string)slotMap["color"];
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data.r = ToColor(color, 0);
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data.g = ToColor(color, 1);
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data.b = ToColor(color, 2);
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data.a = ToColor(color, 3);
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}
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if (slotMap.ContainsKey("dark")) {
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var color2 = (string)slotMap["dark"];
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data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB"
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data.g2 = ToColor(color2, 1, 6);
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data.b2 = ToColor(color2, 2, 6);
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data.hasSecondColor = true;
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}
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data.attachmentName = GetString(slotMap, "attachment", null);
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if (slotMap.ContainsKey("blend"))
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data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true);
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else
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data.blendMode = BlendMode.Normal;
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skeletonData.slots.Add(data);
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}
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}
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// IK constraints.
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if (root.ContainsKey("ik")) {
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["ik"]) {
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IkConstraintData data = new IkConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("IK constraint bone not found: " + boneName);
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data.bones.Add(bone);
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}
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindBone(targetName);
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if (data.target == null) throw new Exception("Target bone not found: " + targetName);
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data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1;
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data.mix = GetFloat(constraintMap, "mix", 1);
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skeletonData.ikConstraints.Add(data);
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}
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}
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// Transform constraints.
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if (root.ContainsKey("transform")) {
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["transform"]) {
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TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName);
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data.bones.Add(bone);
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}
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindBone(targetName);
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if (data.target == null) throw new Exception("Target bone not found: " + targetName);
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data.local = GetBoolean(constraintMap, "local", false);
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data.relative = GetBoolean(constraintMap, "relative", false);
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data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
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data.offsetX = GetFloat(constraintMap, "x", 0) * scale;
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data.offsetY = GetFloat(constraintMap, "y", 0) * scale;
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data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0);
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data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
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data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
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data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
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data.translateMix = GetFloat(constraintMap, "translateMix", 1);
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data.scaleMix = GetFloat(constraintMap, "scaleMix", 1);
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data.shearMix = GetFloat(constraintMap, "shearMix", 1);
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skeletonData.transformConstraints.Add(data);
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}
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}
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// Path constraints.
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if(root.ContainsKey("path")) {
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foreach (Dictionary<string, Object> constraintMap in (List<Object>)root["path"]) {
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PathConstraintData data = new PathConstraintData((string)constraintMap["name"]);
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data.order = GetInt(constraintMap, "order", 0);
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foreach (string boneName in (List<Object>)constraintMap["bones"]) {
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BoneData bone = skeletonData.FindBone(boneName);
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if (bone == null) throw new Exception("Path bone not found: " + boneName);
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data.bones.Add(bone);
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}
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string targetName = (string)constraintMap["target"];
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data.target = skeletonData.FindSlot(targetName);
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if (data.target == null) throw new Exception("Target slot not found: " + targetName);
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data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true);
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data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true);
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data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true);
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data.offsetRotation = GetFloat(constraintMap, "rotation", 0);
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data.position = GetFloat(constraintMap, "position", 0);
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if (data.positionMode == PositionMode.Fixed) data.position *= scale;
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data.spacing = GetFloat(constraintMap, "spacing", 0);
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if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
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data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
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data.translateMix = GetFloat(constraintMap, "translateMix", 1);
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skeletonData.pathConstraints.Add(data);
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}
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}
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// Skins.
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if (root.ContainsKey("skins")) {
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foreach (KeyValuePair<string, Object> skinMap in (Dictionary<string, Object>)root["skins"]) {
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var skin = new Skin(skinMap.Key);
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foreach (KeyValuePair<string, Object> slotEntry in (Dictionary<string, Object>)skinMap.Value) {
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int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
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foreach (KeyValuePair<string, Object> entry in ((Dictionary<string, Object>)slotEntry.Value)) {
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try {
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Attachment attachment = ReadAttachment((Dictionary<string, Object>)entry.Value, skin, slotIndex, entry.Key, skeletonData);
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if (attachment != null) skin.AddAttachment(slotIndex, entry.Key, attachment);
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} catch (Exception e) {
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throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e);
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}
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}
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}
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skeletonData.skins.Add(skin);
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if (skin.name == "default") skeletonData.defaultSkin = skin;
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}
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}
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// Linked meshes.
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for (int i = 0, n = linkedMeshes.Count; i < n; i++) {
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LinkedMesh linkedMesh = linkedMeshes[i];
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Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin);
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if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin);
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Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent);
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linkedMesh.mesh.ParentMesh = (MeshAttachment)parent;
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linkedMesh.mesh.UpdateUVs();
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}
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linkedMeshes.Clear();
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// Events.
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if (root.ContainsKey("events")) {
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["events"]) {
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var entryMap = (Dictionary<string, Object>)entry.Value;
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var data = new EventData(entry.Key);
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data.Int = GetInt(entryMap, "int", 0);
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data.Float = GetFloat(entryMap, "float", 0);
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data.String = GetString(entryMap, "string", string.Empty);
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skeletonData.events.Add(data);
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}
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}
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// Animations.
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if (root.ContainsKey("animations")) {
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foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)root["animations"]) {
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try {
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ReadAnimation((Dictionary<string, Object>)entry.Value, entry.Key, skeletonData);
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} catch (Exception e) {
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throw new Exception("Error reading animation: " + entry.Key, e);
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}
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}
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}
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skeletonData.bones.TrimExcess();
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skeletonData.slots.TrimExcess();
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skeletonData.skins.TrimExcess();
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skeletonData.events.TrimExcess();
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skeletonData.animations.TrimExcess();
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skeletonData.ikConstraints.TrimExcess();
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return skeletonData;
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}
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private Attachment ReadAttachment (Dictionary<string, Object> map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) {
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float scale = this.Scale;
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name = GetString(map, "name", name);
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var typeName = GetString(map, "type", "region");
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if (typeName == "skinnedmesh") typeName = "weightedmesh";
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if (typeName == "weightedmesh") typeName = "mesh";
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if (typeName == "weightedlinkedmesh") typeName = "linkedmesh";
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var type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true);
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string path = GetString(map, "path", name);
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switch (type) {
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case AttachmentType.Region:
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RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
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if (region == null) return null;
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region.Path = path;
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region.x = GetFloat(map, "x", 0) * scale;
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region.y = GetFloat(map, "y", 0) * scale;
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region.scaleX = GetFloat(map, "scaleX", 1);
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region.scaleY = GetFloat(map, "scaleY", 1);
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region.rotation = GetFloat(map, "rotation", 0);
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region.width = GetFloat(map, "width", 32) * scale;
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region.height = GetFloat(map, "height", 32) * scale;
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if (map.ContainsKey("color")) {
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var color = (string)map["color"];
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region.r = ToColor(color, 0);
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region.g = ToColor(color, 1);
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region.b = ToColor(color, 2);
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region.a = ToColor(color, 3);
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}
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region.UpdateOffset();
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return region;
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case AttachmentType.Boundingbox:
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BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
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if (box == null) return null;
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ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1);
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return box;
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case AttachmentType.Mesh:
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case AttachmentType.Linkedmesh: {
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MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
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if (mesh == null) return null;
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mesh.Path = path;
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if (map.ContainsKey("color")) {
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var color = (string)map["color"];
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mesh.r = ToColor(color, 0);
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mesh.g = ToColor(color, 1);
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mesh.b = ToColor(color, 2);
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mesh.a = ToColor(color, 3);
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}
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mesh.Width = GetFloat(map, "width", 0) * scale;
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mesh.Height = GetFloat(map, "height", 0) * scale;
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string parent = GetString(map, "parent", null);
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if (parent != null) {
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mesh.InheritDeform = GetBoolean(map, "deform", true);
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linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent));
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return mesh;
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}
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float[] uvs = GetFloatArray(map, "uvs", 1);
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ReadVertices(map, mesh, uvs.Length);
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mesh.triangles = GetIntArray(map, "triangles");
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mesh.regionUVs = uvs;
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mesh.UpdateUVs();
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if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) * 2;
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if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
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return mesh;
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}
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case AttachmentType.Path: {
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PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name);
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if (pathAttachment == null) return null;
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pathAttachment.closed = GetBoolean(map, "closed", false);
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pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true);
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int vertexCount = GetInt(map, "vertexCount", 0);
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ReadVertices(map, pathAttachment, vertexCount << 1);
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// potential BOZO see Java impl
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pathAttachment.lengths = GetFloatArray(map, "lengths", scale);
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return pathAttachment;
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}
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case AttachmentType.Point: {
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PointAttachment point = attachmentLoader.NewPointAttachment(skin, name);
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if (point == null) return null;
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point.x = GetFloat(map, "x", 0) * scale;
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point.y = GetFloat(map, "y", 0) * scale;
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point.rotation = GetFloat(map, "rotation", 0);
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//string color = GetString(map, "color", null);
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//if (color != null) point.color = color;
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return point;
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}
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case AttachmentType.Clipping: {
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ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name);
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if (clip == null) return null;
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string end = GetString(map, "end", null);
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if (end != null) {
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SlotData slot = skeletonData.FindSlot(end);
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if (slot == null) throw new Exception("Clipping end slot not found: " + end);
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clip.EndSlot = slot;
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}
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ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1);
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//string color = GetString(map, "color", null);
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// if (color != null) clip.color = color;
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return clip;
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}
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}
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return null;
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}
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private void ReadVertices (Dictionary<string, Object> map, VertexAttachment attachment, int verticesLength) {
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attachment.WorldVerticesLength = verticesLength;
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float[] vertices = GetFloatArray(map, "vertices", 1);
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float scale = Scale;
|
|
if (verticesLength == vertices.Length) {
|
|
if (scale != 1) {
|
|
for (int i = 0; i < vertices.Length; i++) {
|
|
vertices[i] *= scale;
|
|
}
|
|
}
|
|
attachment.vertices = vertices;
|
|
return;
|
|
}
|
|
ExposedList<float> weights = new ExposedList<float>(verticesLength * 3 * 3);
|
|
ExposedList<int> bones = new ExposedList<int>(verticesLength * 3);
|
|
for (int i = 0, n = vertices.Length; i < n;) {
|
|
int boneCount = (int)vertices[i++];
|
|
bones.Add(boneCount);
|
|
for (int nn = i + boneCount * 4; i < nn; i += 4) {
|
|
bones.Add((int)vertices[i]);
|
|
weights.Add(vertices[i + 1] * this.Scale);
|
|
weights.Add(vertices[i + 2] * this.Scale);
|
|
weights.Add(vertices[i + 3]);
|
|
}
|
|
}
|
|
attachment.bones = bones.ToArray();
|
|
attachment.vertices = weights.ToArray();
|
|
}
|
|
|
|
private void ReadAnimation (Dictionary<string, Object> map, string name, SkeletonData skeletonData) {
|
|
var scale = this.Scale;
|
|
var timelines = new ExposedList<Timeline>();
|
|
float duration = 0;
|
|
|
|
// Slot timelines.
|
|
if (map.ContainsKey("slots")) {
|
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["slots"]) {
|
|
string slotName = entry.Key;
|
|
int slotIndex = skeletonData.FindSlotIndex(slotName);
|
|
var timelineMap = (Dictionary<string, Object>)entry.Value;
|
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
|
var values = (List<Object>)timelineEntry.Value;
|
|
var timelineName = (string)timelineEntry.Key;
|
|
if (timelineName == "attachment") {
|
|
var timeline = new AttachmentTimeline(values.Count);
|
|
timeline.slotIndex = slotIndex;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
timeline.SetFrame(frameIndex++, time, (string)valueMap["name"]);
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
|
|
|
} else if (timelineName == "color") {
|
|
var timeline = new ColorTimeline(values.Count);
|
|
timeline.slotIndex = slotIndex;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
string c = (string)valueMap["color"];
|
|
timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * ColorTimeline.ENTRIES]);
|
|
|
|
} else if (timelineName == "twoColor") {
|
|
var timeline = new TwoColorTimeline(values.Count);
|
|
timeline.slotIndex = slotIndex;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
string light = (string)valueMap["light"];
|
|
string dark = (string)valueMap["dark"];
|
|
timeline.SetFrame(frameIndex, time, ToColor(light, 0), ToColor(light, 1), ToColor(light, 2), ToColor(light, 3),
|
|
ToColor(dark, 0, 6), ToColor(dark, 1, 6), ToColor(dark, 2, 6));
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TwoColorTimeline.ENTRIES]);
|
|
|
|
} else
|
|
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bone timelines.
|
|
if (map.ContainsKey("bones")) {
|
|
foreach (KeyValuePair<string, Object> entry in (Dictionary<string, Object>)map["bones"]) {
|
|
string boneName = entry.Key;
|
|
int boneIndex = skeletonData.FindBoneIndex(boneName);
|
|
if (boneIndex == -1) throw new Exception("Bone not found: " + boneName);
|
|
var timelineMap = (Dictionary<string, Object>)entry.Value;
|
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
|
var values = (List<Object>)timelineEntry.Value;
|
|
var timelineName = (string)timelineEntry.Key;
|
|
if (timelineName == "rotate") {
|
|
var timeline = new RotateTimeline(values.Count);
|
|
timeline.boneIndex = boneIndex;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
timeline.SetFrame(frameIndex, (float)valueMap["time"], (float)valueMap["angle"]);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * RotateTimeline.ENTRIES]);
|
|
|
|
} else if (timelineName == "translate" || timelineName == "scale" || timelineName == "shear") {
|
|
TranslateTimeline timeline;
|
|
float timelineScale = 1;
|
|
if (timelineName == "scale")
|
|
timeline = new ScaleTimeline(values.Count);
|
|
else if (timelineName == "shear")
|
|
timeline = new ShearTimeline(values.Count);
|
|
else {
|
|
timeline = new TranslateTimeline(values.Count);
|
|
timelineScale = scale;
|
|
}
|
|
timeline.boneIndex = boneIndex;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
float x = GetFloat(valueMap, "x", 0);
|
|
float y = GetFloat(valueMap, "y", 0);
|
|
timeline.SetFrame(frameIndex, time, x * timelineScale, y * timelineScale);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TranslateTimeline.ENTRIES]);
|
|
|
|
} else
|
|
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
|
|
}
|
|
}
|
|
}
|
|
|
|
// IK constraint timelines.
|
|
if (map.ContainsKey("ik")) {
|
|
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["ik"]) {
|
|
IkConstraintData constraint = skeletonData.FindIkConstraint(constraintMap.Key);
|
|
var values = (List<Object>)constraintMap.Value;
|
|
var timeline = new IkConstraintTimeline(values.Count);
|
|
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(constraint);
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
float mix = GetFloat(valueMap, "mix", 1);
|
|
bool bendPositive = GetBoolean(valueMap, "bendPositive", true);
|
|
timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * IkConstraintTimeline.ENTRIES]);
|
|
}
|
|
}
|
|
|
|
// Transform constraint timelines.
|
|
if (map.ContainsKey("transform")) {
|
|
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["transform"]) {
|
|
TransformConstraintData constraint = skeletonData.FindTransformConstraint(constraintMap.Key);
|
|
var values = (List<Object>)constraintMap.Value;
|
|
var timeline = new TransformConstraintTimeline(values.Count);
|
|
timeline.transformConstraintIndex = skeletonData.transformConstraints.IndexOf(constraint);
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float time = (float)valueMap["time"];
|
|
float rotateMix = GetFloat(valueMap, "rotateMix", 1);
|
|
float translateMix = GetFloat(valueMap, "translateMix", 1);
|
|
float scaleMix = GetFloat(valueMap, "scaleMix", 1);
|
|
float shearMix = GetFloat(valueMap, "shearMix", 1);
|
|
timeline.SetFrame(frameIndex, time, rotateMix, translateMix, scaleMix, shearMix);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * TransformConstraintTimeline.ENTRIES]);
|
|
}
|
|
}
|
|
|
|
// Path constraint timelines.
|
|
if (map.ContainsKey("paths")) {
|
|
foreach (KeyValuePair<string, Object> constraintMap in (Dictionary<string, Object>)map["paths"]) {
|
|
int index = skeletonData.FindPathConstraintIndex(constraintMap.Key);
|
|
if (index == -1) throw new Exception("Path constraint not found: " + constraintMap.Key);
|
|
PathConstraintData data = skeletonData.pathConstraints.Items[index];
|
|
var timelineMap = (Dictionary<string, Object>)constraintMap.Value;
|
|
foreach (KeyValuePair<string, Object> timelineEntry in timelineMap) {
|
|
var values = (List<Object>)timelineEntry.Value;
|
|
var timelineName = (string)timelineEntry.Key;
|
|
if (timelineName == "position" || timelineName == "spacing") {
|
|
PathConstraintPositionTimeline timeline;
|
|
float timelineScale = 1;
|
|
if (timelineName == "spacing") {
|
|
timeline = new PathConstraintSpacingTimeline(values.Count);
|
|
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) timelineScale = scale;
|
|
}
|
|
else {
|
|
timeline = new PathConstraintPositionTimeline(values.Count);
|
|
if (data.positionMode == PositionMode.Fixed) timelineScale = scale;
|
|
}
|
|
timeline.pathConstraintIndex = index;
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, timelineName, 0) * timelineScale);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintPositionTimeline.ENTRIES]);
|
|
}
|
|
else if (timelineName == "mix") {
|
|
PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count);
|
|
timeline.pathConstraintIndex = index;
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
timeline.SetFrame(frameIndex, (float)valueMap["time"], GetFloat(valueMap, "rotateMix", 1), GetFloat(valueMap, "translateMix", 1));
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[(timeline.FrameCount - 1) * PathConstraintMixTimeline.ENTRIES]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Deform timelines.
|
|
if (map.ContainsKey("deform")) {
|
|
foreach (KeyValuePair<string, Object> deformMap in (Dictionary<string, Object>)map["deform"]) {
|
|
Skin skin = skeletonData.FindSkin(deformMap.Key);
|
|
foreach (KeyValuePair<string, Object> slotMap in (Dictionary<string, Object>)deformMap.Value) {
|
|
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
|
|
if (slotIndex == -1) throw new Exception("Slot not found: " + slotMap.Key);
|
|
foreach (KeyValuePair<string, Object> timelineMap in (Dictionary<string, Object>)slotMap.Value) {
|
|
var values = (List<Object>)timelineMap.Value;
|
|
VertexAttachment attachment = (VertexAttachment)skin.GetAttachment(slotIndex, timelineMap.Key);
|
|
if (attachment == null) throw new Exception("Deform attachment not found: " + timelineMap.Key);
|
|
bool weighted = attachment.bones != null;
|
|
float[] vertices = attachment.vertices;
|
|
int deformLength = weighted ? vertices.Length / 3 * 2 : vertices.Length;
|
|
|
|
var timeline = new DeformTimeline(values.Count);
|
|
timeline.slotIndex = slotIndex;
|
|
timeline.attachment = attachment;
|
|
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> valueMap in values) {
|
|
float[] deform;
|
|
if (!valueMap.ContainsKey("vertices")) {
|
|
deform = weighted ? new float[deformLength] : vertices;
|
|
} else {
|
|
deform = new float[deformLength];
|
|
int start = GetInt(valueMap, "offset", 0);
|
|
float[] verticesValue = GetFloatArray(valueMap, "vertices", 1);
|
|
Array.Copy(verticesValue, 0, deform, start, verticesValue.Length);
|
|
if (scale != 1) {
|
|
for (int i = start, n = i + verticesValue.Length; i < n; i++)
|
|
deform[i] *= scale;
|
|
}
|
|
|
|
if (!weighted) {
|
|
for (int i = 0; i < deformLength; i++)
|
|
deform[i] += vertices[i];
|
|
}
|
|
}
|
|
|
|
timeline.SetFrame(frameIndex, (float)valueMap["time"], deform);
|
|
ReadCurve(valueMap, timeline, frameIndex);
|
|
frameIndex++;
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw order timeline.
|
|
if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
|
|
var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
|
|
var timeline = new DrawOrderTimeline(values.Count);
|
|
int slotCount = skeletonData.slots.Count;
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> drawOrderMap in values) {
|
|
int[] drawOrder = null;
|
|
if (drawOrderMap.ContainsKey("offsets")) {
|
|
drawOrder = new int[slotCount];
|
|
for (int i = slotCount - 1; i >= 0; i--)
|
|
drawOrder[i] = -1;
|
|
var offsets = (List<Object>)drawOrderMap["offsets"];
|
|
int[] unchanged = new int[slotCount - offsets.Count];
|
|
int originalIndex = 0, unchangedIndex = 0;
|
|
foreach (Dictionary<string, Object> offsetMap in offsets) {
|
|
int slotIndex = skeletonData.FindSlotIndex((string)offsetMap["slot"]);
|
|
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
|
|
// Collect unchanged items.
|
|
while (originalIndex != slotIndex)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
// Set changed items.
|
|
int index = originalIndex + (int)(float)offsetMap["offset"];
|
|
drawOrder[index] = originalIndex++;
|
|
}
|
|
// Collect remaining unchanged items.
|
|
while (originalIndex < slotCount)
|
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
// Fill in unchanged items.
|
|
for (int i = slotCount - 1; i >= 0; i--)
|
|
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
|
|
}
|
|
timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
|
}
|
|
|
|
// Event timeline.
|
|
if (map.ContainsKey("events")) {
|
|
var eventsMap = (List<Object>)map["events"];
|
|
var timeline = new EventTimeline(eventsMap.Count);
|
|
int frameIndex = 0;
|
|
foreach (Dictionary<string, Object> eventMap in eventsMap) {
|
|
EventData eventData = skeletonData.FindEvent((string)eventMap["name"]);
|
|
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
|
|
var e = new Event((float)eventMap["time"], eventData);
|
|
e.Int = GetInt(eventMap, "int", eventData.Int);
|
|
e.Float = GetFloat(eventMap, "float", eventData.Float);
|
|
e.String = GetString(eventMap, "string", eventData.String);
|
|
timeline.SetFrame(frameIndex++, e);
|
|
}
|
|
timelines.Add(timeline);
|
|
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
|
|
}
|
|
|
|
timelines.TrimExcess();
|
|
skeletonData.animations.Add(new Animation(name, timelines, duration));
|
|
}
|
|
|
|
static void ReadCurve (Dictionary<string, Object> valueMap, CurveTimeline timeline, int frameIndex) {
|
|
if (!valueMap.ContainsKey("curve"))
|
|
return;
|
|
Object curveObject = valueMap["curve"];
|
|
if (curveObject.Equals("stepped"))
|
|
timeline.SetStepped(frameIndex);
|
|
else {
|
|
var curve = curveObject as List<Object>;
|
|
if (curve != null)
|
|
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
|
|
}
|
|
}
|
|
|
|
internal class LinkedMesh {
|
|
internal string parent, skin;
|
|
internal int slotIndex;
|
|
internal MeshAttachment mesh;
|
|
|
|
public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent) {
|
|
this.mesh = mesh;
|
|
this.skin = skin;
|
|
this.slotIndex = slotIndex;
|
|
this.parent = parent;
|
|
}
|
|
}
|
|
|
|
static float[] GetFloatArray(Dictionary<string, Object> map, string name, float scale) {
|
|
var list = (List<Object>)map[name];
|
|
var values = new float[list.Count];
|
|
if (scale == 1) {
|
|
for (int i = 0, n = list.Count; i < n; i++)
|
|
values[i] = (float)list[i];
|
|
} else {
|
|
for (int i = 0, n = list.Count; i < n; i++)
|
|
values[i] = (float)list[i] * scale;
|
|
}
|
|
return values;
|
|
}
|
|
|
|
static int[] GetIntArray(Dictionary<string, Object> map, string name) {
|
|
var list = (List<Object>)map[name];
|
|
var values = new int[list.Count];
|
|
for (int i = 0, n = list.Count; i < n; i++)
|
|
values[i] = (int)(float)list[i];
|
|
return values;
|
|
}
|
|
|
|
static float GetFloat(Dictionary<string, Object> map, string name, float defaultValue) {
|
|
if (!map.ContainsKey(name))
|
|
return defaultValue;
|
|
return (float)map[name];
|
|
}
|
|
|
|
static int GetInt(Dictionary<string, Object> map, string name, int defaultValue) {
|
|
if (!map.ContainsKey(name))
|
|
return defaultValue;
|
|
return (int)(float)map[name];
|
|
}
|
|
|
|
static bool GetBoolean(Dictionary<string, Object> map, string name, bool defaultValue) {
|
|
if (!map.ContainsKey(name))
|
|
return defaultValue;
|
|
return (bool)map[name];
|
|
}
|
|
|
|
static string GetString(Dictionary<string, Object> map, string name, string defaultValue) {
|
|
if (!map.ContainsKey(name))
|
|
return defaultValue;
|
|
return (string)map[name];
|
|
}
|
|
|
|
static float ToColor(string hexString, int colorIndex, int expectedLength = 8) {
|
|
if (hexString.Length != expectedLength)
|
|
throw new ArgumentException("Color hexidecimal length must be " + expectedLength + ", recieved: " + hexString, "hexString");
|
|
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
|
|
}
|
|
}
|
|
}
|