You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
72 lines
3.6 KiB
72 lines
3.6 KiB
/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
using System;
|
|
|
|
namespace Spine {
|
|
public class TransformConstraintData {
|
|
internal string name;
|
|
internal int order;
|
|
internal ExposedList<BoneData> bones = new ExposedList<BoneData>();
|
|
internal BoneData target;
|
|
internal float rotateMix, translateMix, scaleMix, shearMix;
|
|
internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
|
|
internal bool relative, local;
|
|
|
|
public string Name { get { return name; } }
|
|
public int Order { get { return order; } set { order = value; } }
|
|
public ExposedList<BoneData> Bones { get { return bones; } }
|
|
public BoneData Target { get { return target; } set { target = value; } }
|
|
public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
|
|
public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
|
|
public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
|
|
public float ShearMix { get { return shearMix; } set { shearMix = value; } }
|
|
|
|
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
|
|
public float OffsetX { get { return offsetX; } set { offsetX = value; } }
|
|
public float OffsetY { get { return offsetY; } set { offsetY = value; } }
|
|
public float OffsetScaleX { get { return offsetScaleX; } set { offsetScaleX = value; } }
|
|
public float OffsetScaleY { get { return offsetScaleY; } set { offsetScaleY = value; } }
|
|
public float OffsetShearY { get { return offsetShearY; } set { offsetShearY = value; } }
|
|
|
|
public bool Relative { get { return relative; } set { relative = value; } }
|
|
public bool Local { get { return local; } set { local = value; } }
|
|
|
|
public TransformConstraintData (string name) {
|
|
if (name == null) throw new ArgumentNullException("name", "name cannot be null.");
|
|
this.name = name;
|
|
}
|
|
|
|
override public string ToString () {
|
|
return name;
|
|
}
|
|
}
|
|
}
|