You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
558 lines
22 KiB
558 lines
22 KiB
/******************************************************************************
|
|
* Spine Runtimes Software License v2.5
|
|
*
|
|
* Copyright (c) 2013-2016, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
|
* non-transferable license to use, install, execute, and perform the Spine
|
|
* Runtimes software and derivative works solely for personal or internal
|
|
* use. Without the written permission of Esoteric Software (see Section 2 of
|
|
* the Spine Software License Agreement), you may not (a) modify, translate,
|
|
* adapt, or develop new applications using the Spine Runtimes or otherwise
|
|
* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
|
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
|
* or other intellectual property or proprietary rights notices on or in the
|
|
* Software, including any copy thereof. Redistributions in binary or source
|
|
* form must include this license and terms.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
|
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
|
|
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
|
|
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
// Contributed by: Mitch Thompson
|
|
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using Spine;
|
|
|
|
namespace Spine.Unity.Editor {
|
|
public struct SpineDrawerValuePair {
|
|
public string str;
|
|
public SerializedProperty property;
|
|
|
|
public SpineDrawerValuePair (string val, SerializedProperty property) {
|
|
this.str = val;
|
|
this.property = property;
|
|
}
|
|
}
|
|
|
|
public abstract class SpineTreeItemDrawerBase<T> : PropertyDrawer where T:SpineAttributeBase {
|
|
protected SkeletonDataAsset skeletonDataAsset;
|
|
internal const string NoneString = "<None>";
|
|
|
|
// Analysis disable once StaticFieldInGenericType
|
|
static GUIContent noneLabel;
|
|
static GUIContent NoneLabel (Texture2D image = null) {
|
|
if (noneLabel == null)
|
|
noneLabel = new GUIContent(NoneString);
|
|
noneLabel.image = image;
|
|
return noneLabel;
|
|
}
|
|
|
|
protected T TargetAttribute { get { return (T)attribute; } }
|
|
protected SerializedProperty SerializedProperty { get; private set; }
|
|
|
|
protected abstract Texture2D Icon { get; }
|
|
|
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
|
SerializedProperty = property;
|
|
|
|
if (property.propertyType != SerializedPropertyType.String) {
|
|
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
|
return;
|
|
}
|
|
|
|
SerializedProperty dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
|
|
|
if (dataField != null) {
|
|
var objectReferenceValue = dataField.objectReferenceValue;
|
|
if (objectReferenceValue is SkeletonDataAsset) {
|
|
skeletonDataAsset = (SkeletonDataAsset)objectReferenceValue;
|
|
} else if (objectReferenceValue is IHasSkeletonDataAsset) {
|
|
var hasSkeletonDataAsset = (IHasSkeletonDataAsset)objectReferenceValue;
|
|
if (hasSkeletonDataAsset != null)
|
|
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
|
|
} else if (objectReferenceValue != null) {
|
|
EditorGUI.LabelField(position, "ERROR:", "Invalid reference type");
|
|
return;
|
|
}
|
|
|
|
} else {
|
|
var targetObject = property.serializedObject.targetObject;
|
|
|
|
IHasSkeletonDataAsset hasSkeletonDataAsset = targetObject as IHasSkeletonDataAsset;
|
|
if (hasSkeletonDataAsset == null) {
|
|
var component = targetObject as Component;
|
|
if (component != null)
|
|
hasSkeletonDataAsset = component.GetComponentInChildren(typeof(IHasSkeletonDataAsset)) as IHasSkeletonDataAsset;
|
|
}
|
|
|
|
if (hasSkeletonDataAsset != null)
|
|
skeletonDataAsset = hasSkeletonDataAsset.SkeletonDataAsset;
|
|
}
|
|
|
|
if (skeletonDataAsset == null) {
|
|
if (TargetAttribute.fallbackToTextField) {
|
|
EditorGUI.PropertyField(position, property); //EditorGUI.TextField(position, label, property.stringValue);
|
|
} else {
|
|
EditorGUI.LabelField(position, "ERROR:", "Must have reference to a SkeletonDataAsset");
|
|
}
|
|
|
|
skeletonDataAsset = property.serializedObject.targetObject as SkeletonDataAsset;
|
|
if (skeletonDataAsset == null) return;
|
|
}
|
|
|
|
position = EditorGUI.PrefixLabel(position, label);
|
|
|
|
var image = Icon;
|
|
var propertyStringValue = (property.hasMultipleDifferentValues) ? SpineInspectorUtility.EmDash : property.stringValue;
|
|
if (GUI.Button(position, string.IsNullOrEmpty(propertyStringValue) ? NoneLabel(image) : SpineInspectorUtility.TempContent(propertyStringValue, image), EditorStyles.popup))
|
|
Selector(property);
|
|
}
|
|
|
|
public ISkeletonComponent GetTargetSkeletonComponent (SerializedProperty property) {
|
|
var dataField = property.FindBaseOrSiblingProperty(TargetAttribute.dataField);
|
|
|
|
if (dataField != null) {
|
|
var skeletonComponent = dataField.objectReferenceValue as ISkeletonComponent;
|
|
if (dataField.objectReferenceValue != null && skeletonComponent != null) // note the overloaded UnityEngine.Object == null check. Do not simplify.
|
|
return skeletonComponent;
|
|
} else {
|
|
var component = property.serializedObject.targetObject as Component;
|
|
if (component != null)
|
|
return component.GetComponentInChildren(typeof(ISkeletonComponent)) as ISkeletonComponent;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
protected virtual void Selector (SerializedProperty property) {
|
|
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
|
|
if (data == null) return;
|
|
|
|
var menu = new GenericMenu();
|
|
PopulateMenu(menu, property, this.TargetAttribute, data);
|
|
menu.ShowAsContext();
|
|
}
|
|
|
|
protected abstract void PopulateMenu (GenericMenu menu, SerializedProperty property, T targetAttribute, SkeletonData data);
|
|
|
|
protected virtual void HandleSelect (object menuItemObject) {
|
|
var clickedItem = (SpineDrawerValuePair)menuItemObject;
|
|
clickedItem.property.stringValue = clickedItem.str;
|
|
clickedItem.property.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
|
|
return 18;
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineSlot))]
|
|
public class SpineSlotDrawer : SpineTreeItemDrawerBase<SpineSlot> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.slot; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSlot targetAttribute, SkeletonData data) {
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < data.Slots.Count; i++) {
|
|
string name = data.Slots.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal)) {
|
|
|
|
if (targetAttribute.containsBoundingBoxes) {
|
|
int slotIndex = i;
|
|
var attachments = new List<Attachment>();
|
|
foreach (var skin in data.Skins)
|
|
skin.FindAttachmentsForSlot(slotIndex, attachments);
|
|
|
|
bool hasBoundingBox = false;
|
|
foreach (var attachment in attachments) {
|
|
var bbAttachment = attachment as BoundingBoxAttachment;
|
|
if (bbAttachment != null) {
|
|
string menuLabel = bbAttachment.IsWeighted() ? name + " (!)" : name;
|
|
menu.AddItem(new GUIContent(menuLabel), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
hasBoundingBox = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!hasBoundingBox)
|
|
menu.AddDisabledItem(new GUIContent(name));
|
|
|
|
} else {
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineSkin))]
|
|
public class SpineSkinDrawer : SpineTreeItemDrawerBase<SpineSkin> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.skin; } }
|
|
|
|
public static void GetSkinMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
|
if (data == null) return;
|
|
|
|
var skins = data.Skins;
|
|
|
|
animationNames.Clear();
|
|
menuItems.Clear();
|
|
|
|
var icon = SpineEditorUtilities.Icons.skin;
|
|
|
|
if (includeNone) {
|
|
animationNames.Add("");
|
|
menuItems.Add(new GUIContent(NoneString, icon));
|
|
}
|
|
|
|
foreach (var s in skins) {
|
|
var skinName = s.Name;
|
|
animationNames.Add(skinName);
|
|
menuItems.Add(new GUIContent(skinName, icon));
|
|
}
|
|
}
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineSkin targetAttribute, SkeletonData data) {
|
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
|
menu.AddSeparator("");
|
|
|
|
for (int i = 0; i < data.Skins.Count; i++) {
|
|
string name = data.Skins.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineAnimation))]
|
|
public class SpineAnimationDrawer : SpineTreeItemDrawerBase<SpineAnimation> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.animation; } }
|
|
|
|
public static void GetAnimationMenuItems (SkeletonData data, List<string> animationNames, List<GUIContent> menuItems, bool includeNone = true) {
|
|
if (data == null) return;
|
|
|
|
var animations = data.Animations;
|
|
|
|
animationNames.Clear();
|
|
menuItems.Clear();
|
|
|
|
if (includeNone) {
|
|
animationNames.Add("");
|
|
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.animation));
|
|
}
|
|
|
|
foreach (var a in animations) {
|
|
var animationName = a.Name;
|
|
animationNames.Add(animationName);
|
|
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.animation));
|
|
}
|
|
}
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAnimation targetAttribute, SkeletonData data) {
|
|
var animations = skeletonDataAsset.GetAnimationStateData().SkeletonData.Animations;
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < animations.Count; i++) {
|
|
string name = animations.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineEvent))]
|
|
public class SpineEventNameDrawer : SpineTreeItemDrawerBase<SpineEvent> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.userEvent; } }
|
|
|
|
public static void GetEventMenuItems (SkeletonData data, List<string> eventNames, List<GUIContent> menuItems, bool includeNone = true) {
|
|
if (data == null) return;
|
|
|
|
var animations = data.Events;
|
|
|
|
eventNames.Clear();
|
|
menuItems.Clear();
|
|
|
|
if (includeNone) {
|
|
eventNames.Add("");
|
|
menuItems.Add(new GUIContent(NoneString, SpineEditorUtilities.Icons.userEvent));
|
|
}
|
|
|
|
foreach (var a in animations) {
|
|
var animationName = a.Name;
|
|
eventNames.Add(animationName);
|
|
menuItems.Add(new GUIContent(animationName, SpineEditorUtilities.Icons.userEvent));
|
|
}
|
|
}
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineEvent targetAttribute, SkeletonData data) {
|
|
var events = skeletonDataAsset.GetSkeletonData(false).Events;
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < events.Count; i++) {
|
|
string name = events.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineIkConstraint))]
|
|
public class SpineIkConstraintDrawer : SpineTreeItemDrawerBase<SpineIkConstraint> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintIK; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineIkConstraint targetAttribute, SkeletonData data) {
|
|
var constraints = skeletonDataAsset.GetSkeletonData(false).IkConstraints;
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < constraints.Count; i++) {
|
|
string name = constraints.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineTransformConstraint))]
|
|
public class SpineTransformConstraintDrawer : SpineTreeItemDrawerBase<SpineTransformConstraint> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintTransform; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineTransformConstraint targetAttribute, SkeletonData data) {
|
|
var constraints = skeletonDataAsset.GetSkeletonData(false).TransformConstraints;
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < constraints.Count; i++) {
|
|
string name = constraints.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpinePathConstraint))]
|
|
public class SpinePathConstraintDrawer : SpineTreeItemDrawerBase<SpinePathConstraint> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.constraintPath; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpinePathConstraint targetAttribute, SkeletonData data) {
|
|
var constraints = skeletonDataAsset.GetSkeletonData(false).PathConstraints;
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < constraints.Count; i++) {
|
|
string name = constraints.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineAttachment))]
|
|
public class SpineAttachmentDrawer : SpineTreeItemDrawerBase<SpineAttachment> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.genericAttachment; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineAttachment targetAttribute, SkeletonData data) {
|
|
ISkeletonComponent skeletonComponent = GetTargetSkeletonComponent(property);
|
|
var validSkins = new List<Skin>();
|
|
|
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly) {
|
|
Skin currentSkin = null;
|
|
|
|
var skinProperty = property.FindBaseOrSiblingProperty(targetAttribute.skinField);
|
|
if (skinProperty != null) currentSkin = skeletonComponent.Skeleton.Data.FindSkin(skinProperty.stringValue);
|
|
|
|
currentSkin = currentSkin ?? skeletonComponent.Skeleton.Skin;
|
|
if (currentSkin != null)
|
|
validSkins.Add(currentSkin);
|
|
else
|
|
validSkins.Add(data.Skins.Items[0]);
|
|
|
|
} else {
|
|
foreach (Skin skin in data.Skins)
|
|
if (skin != null) validSkins.Add(skin);
|
|
}
|
|
|
|
var attachmentNames = new List<string>();
|
|
var placeholderNames = new List<string>();
|
|
string prefix = "";
|
|
|
|
if (skeletonComponent != null && targetAttribute.currentSkinOnly)
|
|
menu.AddDisabledItem(new GUIContent((skeletonComponent as Component).gameObject.name + " (Skeleton)"));
|
|
else
|
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
|
|
|
menu.AddSeparator("");
|
|
if (TargetAttribute.includeNone) {
|
|
const string NullAttachmentName = "";
|
|
menu.AddItem(new GUIContent("Null"), property.stringValue == NullAttachmentName, HandleSelect, new SpineDrawerValuePair(NullAttachmentName, property));
|
|
menu.AddSeparator("");
|
|
}
|
|
|
|
Skin defaultSkin = data.Skins.Items[0];
|
|
var slotProperty = property.FindBaseOrSiblingProperty(TargetAttribute.slotField);
|
|
|
|
string slotMatch = "";
|
|
if (slotProperty != null) {
|
|
if (slotProperty.propertyType == SerializedPropertyType.String)
|
|
slotMatch = slotProperty.stringValue.ToLower();
|
|
}
|
|
|
|
foreach (Skin skin in validSkins) {
|
|
string skinPrefix = skin.Name + "/";
|
|
|
|
if (validSkins.Count > 1)
|
|
prefix = skinPrefix;
|
|
|
|
for (int i = 0; i < data.Slots.Count; i++) {
|
|
if (slotMatch.Length > 0 && !(data.Slots.Items[i].Name.Equals(slotMatch, StringComparison.OrdinalIgnoreCase)))
|
|
continue;
|
|
|
|
attachmentNames.Clear();
|
|
placeholderNames.Clear();
|
|
|
|
skin.FindNamesForSlot(i, attachmentNames);
|
|
if (skin != defaultSkin) {
|
|
defaultSkin.FindNamesForSlot(i, attachmentNames);
|
|
skin.FindNamesForSlot(i, placeholderNames);
|
|
}
|
|
|
|
for (int a = 0; a < attachmentNames.Count; a++) {
|
|
string attachmentPath = attachmentNames[a];
|
|
string menuPath = prefix + data.Slots.Items[i].Name + "/" + attachmentPath;
|
|
string name = attachmentNames[a];
|
|
|
|
if (targetAttribute.returnAttachmentPath)
|
|
name = skin.Name + "/" + data.Slots.Items[i].Name + "/" + attachmentPath;
|
|
|
|
if (targetAttribute.placeholdersOnly && !placeholderNames.Contains(attachmentPath)) {
|
|
menu.AddDisabledItem(new GUIContent(menuPath));
|
|
} else {
|
|
menu.AddItem(new GUIContent(menuPath), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineBone))]
|
|
public class SpineBoneDrawer : SpineTreeItemDrawerBase<SpineBone> {
|
|
|
|
protected override Texture2D Icon { get { return SpineEditorUtilities.Icons.bone; } }
|
|
|
|
protected override void PopulateMenu (GenericMenu menu, SerializedProperty property, SpineBone targetAttribute, SkeletonData data) {
|
|
menu.AddDisabledItem(new GUIContent(skeletonDataAsset.name));
|
|
menu.AddSeparator("");
|
|
|
|
if (TargetAttribute.includeNone)
|
|
menu.AddItem(new GUIContent(NoneString), string.IsNullOrEmpty(property.stringValue), HandleSelect, new SpineDrawerValuePair(string.Empty, property));
|
|
|
|
for (int i = 0; i < data.Bones.Count; i++) {
|
|
string name = data.Bones.Items[i].Name;
|
|
if (name.StartsWith(targetAttribute.startsWith, StringComparison.Ordinal))
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
[CustomPropertyDrawer(typeof(SpineAtlasRegion))]
|
|
public class SpineAtlasRegionDrawer : PropertyDrawer {
|
|
SerializedProperty atlasProp;
|
|
|
|
protected SpineAtlasRegion TargetAttribute { get { return (SpineAtlasRegion)attribute; } }
|
|
|
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
|
|
if (property.propertyType != SerializedPropertyType.String) {
|
|
EditorGUI.LabelField(position, "ERROR:", "May only apply to type string");
|
|
return;
|
|
}
|
|
|
|
string atlasAssetFieldName = TargetAttribute.atlasAssetField;
|
|
if (string.IsNullOrEmpty(atlasAssetFieldName))
|
|
atlasAssetFieldName = "atlasAsset";
|
|
|
|
atlasProp = property.FindBaseOrSiblingProperty(atlasAssetFieldName);
|
|
|
|
if (atlasProp == null) {
|
|
EditorGUI.LabelField(position, "ERROR:", "Must have AtlasAsset variable!");
|
|
return;
|
|
} else if (atlasProp.objectReferenceValue == null) {
|
|
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must not be null!");
|
|
return;
|
|
} else if (atlasProp.objectReferenceValue.GetType() != typeof(AtlasAsset)) {
|
|
EditorGUI.LabelField(position, "ERROR:", "Atlas variable must be of type AtlasAsset!");
|
|
}
|
|
|
|
position = EditorGUI.PrefixLabel(position, label);
|
|
|
|
if (GUI.Button(position, property.stringValue, EditorStyles.popup))
|
|
Selector(property);
|
|
|
|
}
|
|
|
|
void Selector (SerializedProperty property) {
|
|
GenericMenu menu = new GenericMenu();
|
|
AtlasAsset atlasAsset = (AtlasAsset)atlasProp.objectReferenceValue;
|
|
Atlas atlas = atlasAsset.GetAtlas();
|
|
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
|
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
|
|
|
|
for (int i = 0; i < regions.Count; i++) {
|
|
string name = regions[i].name;
|
|
menu.AddItem(new GUIContent(name), name == property.stringValue, HandleSelect, new SpineDrawerValuePair(name, property));
|
|
}
|
|
|
|
menu.ShowAsContext();
|
|
}
|
|
|
|
static void HandleSelect (object val) {
|
|
var pair = (SpineDrawerValuePair)val;
|
|
pair.property.stringValue = pair.str;
|
|
pair.property.serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
}
|
|
|
|
}
|