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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200074F RID: 1871
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public class FX_TurnTranslate : MonoBehaviour
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{
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// Token: 0x0600300C RID: 12300 RVA: 0x00101BD4 File Offset: 0x00101BD4
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private void OnEnable()
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{
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this.prePos = base.transform.position;
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}
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// Token: 0x0600300D RID: 12301 RVA: 0x00101BE8 File Offset: 0x00101BE8
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private void Update()
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{
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Transform transform = base.transform;
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Vector3 position = transform.position;
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this.newPos = position - this.prePos;
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if (0.0001f < this.newPos.sqrMagnitude)
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{
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transform.rotation = Quaternion.LookRotation(this.newPos);
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}
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this.prePos = position;
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}
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// Token: 0x040055C0 RID: 21952
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private Vector3 prePos;
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// Token: 0x040055C1 RID: 21953
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private Vector3 newPos;
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}
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}
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