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33 lines
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using System;
using UnityEngine;
namespace FX
{
// Token: 0x0200076A RID: 1898
public class FX_ch_002010 : MonoBehaviour
{
// Token: 0x0600305F RID: 12383 RVA: 0x00103F84 File Offset: 0x00103F84
private void Start()
{
if (this._parent.Length > 0)
{
for (int i = this._parent.Length - 1; i >= 0; i--)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.GenerateObject);
gameObject.transform.position = this._parent[i].transform.position;
gameObject.transform.parent = this._parent[i].transform;
gameObject.transform.localRotation = this.GenerateObject.transform.localRotation;
}
}
}
// Token: 0x040056B5 RID: 22197
[SerializeField]
private GameObject GenerateObject;
// Token: 0x040056B6 RID: 22198
[SerializeField]
private GameObject[] _parent;
}
}