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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x02000743 RID: 1859
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public class FX_GenerateLine : MonoBehaviour
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{
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// Token: 0x06002FEE RID: 12270 RVA: 0x00100A58 File Offset: 0x00100A58
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private void Start()
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{
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for (int i = this.ObjNumber - 1; i >= 0; i--)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this.GenerateObject);
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gameObject.transform.position = new Vector3(base.gameObject.transform.position.x + this.CoordinateDistance[0] * (float)i, base.gameObject.transform.position.y + this.CoordinateDistance[1] * (float)i, base.gameObject.transform.position.z + this.CoordinateDistance[2] * (float)i);
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gameObject.transform.parent = base.transform;
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}
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}
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// Token: 0x04005581 RID: 21889
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public GameObject GenerateObject;
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// Token: 0x04005582 RID: 21890
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public int ObjNumber = 1;
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// Token: 0x04005583 RID: 21891
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public Vector3 CoordinateDistance = new Vector3(0f, 0f, 0f);
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}
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}
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