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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x0200074C RID: 1868
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public class FX_ScaleCurve_incremental : MonoBehaviour
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{
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// Token: 0x06003004 RID: 12292 RVA: 0x001019EC File Offset: 0x001019EC
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private void Update()
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{
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float x = this.keyValueMagnification * this.CurveX.Evaluate(this.duration);
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float y = this.keyValueMagnification * this.CurveY.Evaluate(this.duration);
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float z = this.keyValueMagnification * this.CurveZ.Evaluate(this.duration);
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this.animState = new Vector3(x, y, z);
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base.transform.localScale += this.animState - this.preState;
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this.preState = this.animState;
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this.duration += Time.deltaTime / this.keyTimeMagnification;
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}
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// Token: 0x040055B2 RID: 21938
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[SerializeField]
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private float keyValueMagnification = 1f;
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// Token: 0x040055B3 RID: 21939
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[SerializeField]
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private float keyTimeMagnification = 1f;
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// Token: 0x040055B4 RID: 21940
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private float duration;
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// Token: 0x040055B5 RID: 21941
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private Vector3 preState = new Vector3(1f, 1f, 1f);
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// Token: 0x040055B6 RID: 21942
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private Vector3 animState;
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// Token: 0x040055B7 RID: 21943
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public AnimationCurve CurveX = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f, 3f, 3f),
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new Keyframe(1f, 1f)
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});
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// Token: 0x040055B8 RID: 21944
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public AnimationCurve CurveY = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f, 3f, 3f),
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new Keyframe(1f, 1f)
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});
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// Token: 0x040055B9 RID: 21945
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public AnimationCurve CurveZ = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f, 3f, 3f),
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new Keyframe(1f, 1f)
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});
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}
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}
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