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using System;
using UnityEngine;
namespace FX
{
// Token: 0x02000767 RID: 1895
public class FX_ch_000006 : MonoBehaviour
{
// Token: 0x06003057 RID: 12375 RVA: 0x00103B9C File Offset: 0x00103B9C
private void Start()
{
if (this._skinnedMeshRenderer && this._FX_Prefab && this._FX_Parent)
{
GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this._FX_Prefab);
gameObject.transform.position = this._FX_Parent.transform.position;
gameObject.transform.parent = this._FX_Parent.transform;
FX_ch_000006_ps component = gameObject.GetComponent<FX_ch_000006_ps>();
if (component)
{
component.SetSR(this._skinnedMeshRenderer);
}
}
}
// Token: 0x040056A6 RID: 22182
[SerializeField]
private SkinnedMeshRenderer _skinnedMeshRenderer;
// Token: 0x040056A7 RID: 22183
[SerializeField]
private GameObject _FX_Prefab;
// Token: 0x040056A8 RID: 22184
[SerializeField]
private GameObject _FX_Parent;
}
}