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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x02000748 RID: 1864
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public class FX_PositionCurve : MonoBehaviour
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{
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// Token: 0x06002FFB RID: 12283 RVA: 0x001010D8 File Offset: 0x001010D8
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private void Update()
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{
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float x = this.keyValueMagnification * this.CurveX.Evaluate(this.duration);
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float y = this.keyValueMagnification * this.CurveY.Evaluate(this.duration);
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float z = this.keyValueMagnification * this.CurveZ.Evaluate(this.duration);
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this.animState = new Vector3(x, y, z);
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base.transform.Translate(this.animState - this.preState);
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this.preState = this.animState;
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this.duration += Time.deltaTime / this.keyTimeMagnification;
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}
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// Token: 0x04005592 RID: 21906
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[SerializeField]
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private float keyValueMagnification = 1f;
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// Token: 0x04005593 RID: 21907
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[SerializeField]
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private float keyTimeMagnification = 1f;
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// Token: 0x04005594 RID: 21908
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private float duration;
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// Token: 0x04005595 RID: 21909
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private Vector3 preState = new Vector3(0f, 0f, 0f);
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// Token: 0x04005596 RID: 21910
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private Vector3 animState;
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// Token: 0x04005597 RID: 21911
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public AnimationCurve CurveX = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f),
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new Keyframe(0f, 0f)
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});
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// Token: 0x04005598 RID: 21912
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public AnimationCurve CurveY = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f),
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new Keyframe(0f, 0f)
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});
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// Token: 0x04005599 RID: 21913
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public AnimationCurve CurveZ = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(0f, 0f),
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new Keyframe(0f, 0f)
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});
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}
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}
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