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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x02000767 RID: 1895
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public class FX_ch_000006 : MonoBehaviour
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{
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// Token: 0x06003057 RID: 12375 RVA: 0x00103B9C File Offset: 0x00103B9C
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private void Start()
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{
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if (this._skinnedMeshRenderer && this._FX_Prefab && this._FX_Parent)
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{
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GameObject gameObject = UnityEngine.Object.Instantiate<GameObject>(this._FX_Prefab);
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gameObject.transform.position = this._FX_Parent.transform.position;
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gameObject.transform.parent = this._FX_Parent.transform;
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FX_ch_000006_ps component = gameObject.GetComponent<FX_ch_000006_ps>();
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if (component)
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{
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component.SetSR(this._skinnedMeshRenderer);
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}
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}
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}
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// Token: 0x040056A6 RID: 22182
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[SerializeField]
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private SkinnedMeshRenderer _skinnedMeshRenderer;
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// Token: 0x040056A7 RID: 22183
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[SerializeField]
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private GameObject _FX_Prefab;
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// Token: 0x040056A8 RID: 22184
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[SerializeField]
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private GameObject _FX_Parent;
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}
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}
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