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using System;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x02000768 RID: 1896
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public class FX_ch_000006_ps : MonoBehaviour
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{
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// Token: 0x06003059 RID: 12377 RVA: 0x00103C3C File Offset: 0x00103C3C
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public void SetSR(SkinnedMeshRenderer skinnedMeshRenderer)
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{
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for (int i = 0; i < this._particleSystems.Length; i++)
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{
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if (this._particleSystems[i])
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{
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ParticleSystem.ShapeModule shape = this._particleSystems[i].shape;
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shape.enabled = true;
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shape.shapeType = ParticleSystemShapeType.SkinnedMeshRenderer;
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shape.skinnedMeshRenderer = skinnedMeshRenderer;
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}
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}
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}
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// Token: 0x040056A9 RID: 22185
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[SerializeField]
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private ParticleSystem[] _particleSystems;
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}
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}
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