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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FX
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{
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// Token: 0x02000770 RID: 1904
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public static class GetAllChildren
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{
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// Token: 0x0600306F RID: 12399 RVA: 0x00104638 File Offset: 0x00104638
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public static List<GameObject> GetAll(this GameObject obj)
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{
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List<GameObject> result = new List<GameObject>();
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GetAllChildren.GetChildren(obj, ref result);
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return result;
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}
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// Token: 0x06003070 RID: 12400 RVA: 0x00104654 File Offset: 0x00104654
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public static void GetChildren(GameObject obj, ref List<GameObject> allChildren)
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{
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Transform componentInChildren = obj.GetComponentInChildren<Transform>();
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if (componentInChildren.childCount == 0)
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{
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return;
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}
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IEnumerator enumerator = componentInChildren.GetEnumerator();
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try
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{
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while (enumerator.MoveNext())
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{
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object obj2 = enumerator.Current;
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Transform transform = (Transform)obj2;
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allChildren.Add(transform.gameObject);
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GetAllChildren.GetChildren(transform.gameObject, ref allChildren);
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}
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}
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finally
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{
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IDisposable disposable;
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if ((disposable = (enumerator as IDisposable)) != null)
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{
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disposable.Dispose();
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}
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}
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}
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// Token: 0x06003071 RID: 12401 RVA: 0x001046DC File Offset: 0x001046DC
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public static void GetComponentsInChildren<T>(Transform trans, List<T> components) where T : class
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{
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for (int i = 0; i < trans.childCount; i++)
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{
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Transform child = trans.GetChild(i);
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T component = child.GetComponent<T>();
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if (component != null)
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{
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components.Add(component);
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}
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GetAllChildren.GetComponentsInChildren<T>(child, components);
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}
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}
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// Token: 0x06003072 RID: 12402 RVA: 0x00104728 File Offset: 0x00104728
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public static void MapComponentsInChildren<T>(Transform trans, Action<T> func) where T : class
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{
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for (int i = 0; i < trans.childCount; i++)
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{
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Transform child = trans.GetChild(i);
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T component = child.GetComponent<T>();
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if (component != null)
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{
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func(component);
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}
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GetAllChildren.MapComponentsInChildren<T>(child, func);
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}
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}
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}
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}
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