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Ongeki_ChibiViewer/Assets/FX/FX_CopyAndShareMat_UVAdd.cs

67 lines
1.6 KiB

using System;
using UnityEngine;
namespace FX
{
// Token: 0x02000753 RID: 1875
public class FX_CopyAndShareMat_UVAdd : MonoBehaviour
{
// Token: 0x06003018 RID: 12312 RVA: 0x00101F64 File Offset: 0x00101F64
private void Start()
{
foreach (Renderer renderer in this._renderers)
{
if (renderer != null && renderer.material != null)
{
if (this._sharedMaterial == null)
{
this._sharedMaterial = new Material(renderer.material);
}
renderer.material = this._sharedMaterial;
}
}
if (this._sharedMaterial != null)
{
this._sharedMaterial.SetTextureOffset(this.TextureName, Vector2.zero);
}
}
// Token: 0x06003019 RID: 12313 RVA: 0x00102004 File Offset: 0x00102004
private void Update()
{
if (this._sharedMaterial != null)
{
this._x = Mathf.Repeat(this._x + 60f * Time.deltaTime * this.addSpeedX, 1f);
this._y = Mathf.Repeat(this._y + 60f * Time.deltaTime * this.addSpeedY, 1f);
Vector2 value = new Vector2(this._x, this._y);
this._sharedMaterial.SetTextureOffset(this.TextureName, value);
}
}
// Token: 0x040055DA RID: 21978
[SerializeField]
private string TextureName = "_MainTex";
// Token: 0x040055DB RID: 21979
[SerializeField]
private float addSpeedX;
// Token: 0x040055DC RID: 21980
[SerializeField]
private float addSpeedY;
// Token: 0x040055DD RID: 21981
[SerializeField]
private Renderer[] _renderers;
// Token: 0x040055DE RID: 21982
private Material _sharedMaterial;
// Token: 0x040055DF RID: 21983
private float _x;
// Token: 0x040055E0 RID: 21984
private float _y;
}
}