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using System;
using UnityEngine;
namespace FX
{
// Token: 0x0200075D RID: 1885
public class FX_CopyMat_UVAdd : MonoBehaviour
{
// Token: 0x06003033 RID: 12339 RVA: 0x00102798 File Offset: 0x00102798
private void Start()
{
Renderer component = base.GetComponent<Renderer>();
this._material = ((!(component != null)) ? null : component.material);
if (this._material != null)
{
this._material.SetTextureOffset(this.TextureName, Vector2.zero);
}
}
// Token: 0x06003034 RID: 12340 RVA: 0x001027F4 File Offset: 0x001027F4
private void Update()
{
if (this._material != null)
{
this._x = Mathf.Repeat(this._x + 60f * Time.deltaTime * this.addSpeedX, 1f);
this._y = Mathf.Repeat(this._y + 60f * Time.deltaTime * this.addSpeedY, 1f);
Vector2 value = new Vector2(this._x, this._y);
this._material.SetTextureOffset(this.TextureName, value);
}
}
// Token: 0x04005612 RID: 22034
[SerializeField]
private string TextureName = "_MainTex";
// Token: 0x04005613 RID: 22035
[SerializeField]
private float addSpeedX;
// Token: 0x04005614 RID: 22036
[SerializeField]
private float addSpeedY;
// Token: 0x04005615 RID: 22037
private Material _material;
// Token: 0x04005616 RID: 22038
private float _x;
// Token: 0x04005617 RID: 22039
private float _y;
}
}