diff --git a/Assets/Scenes/Main.cs b/Assets/Scenes/Main.cs index 459920e..c13050d 100644 --- a/Assets/Scenes/Main.cs +++ b/Assets/Scenes/Main.cs @@ -344,6 +344,7 @@ public class Main : MonoBehaviour #region Action public void setState(int i) { + setTrigger("EventStep"); if (i == 6) removeWeapon(); if (i == 2 || i == 3) rotate180(); else rotate0(); @@ -415,7 +416,7 @@ public class Main : MonoBehaviour setTrigger("BattleStartPlayer"); setTrigger("EventStep"); Invoke("EventStep", 0.2f); - Invoke("EventStep", 5f); + //Invoke("EventStep", 5f); } public void setSpeed(float value)