using System; using UnityEngine; namespace FX { // Token: 0x0200076F RID: 1903 public class FX_we_001012 : MonoBehaviour { // Token: 0x0600306D RID: 12397 RVA: 0x0010440C File Offset: 0x0010440C private void Start() { GameObject gameObject = UnityEngine.Object.Instantiate(this._fX_we_001012_1); gameObject.transform.position = this._sw_1_weapon_b.position; this.animator_1 = gameObject.GetComponent(); gameObject.transform.parent = this._sw_1_weapon_b; GameObject gameObject2 = UnityEngine.Object.Instantiate(this._fX_we_001012); gameObject2.transform.position = this._sw_2_weapon_b.position; this.animator_2 = gameObject2.GetComponent(); gameObject2.transform.parent = this._sw_2_weapon_b; GameObject gameObject3 = UnityEngine.Object.Instantiate(this._fX_we_001012); gameObject3.transform.position = this._sw_3_weapon_b.position; this.animator_3 = gameObject3.GetComponent(); gameObject3.transform.parent = this._sw_3_weapon_b; GameObject gameObject4 = UnityEngine.Object.Instantiate(this._fX_we_001012); gameObject4.transform.position = this._sw_4_weapon_b.position; this.animator_4 = gameObject4.GetComponent(); gameObject4.transform.parent = this._sw_4_weapon_b; GameObject gameObject5 = UnityEngine.Object.Instantiate(this._fX_we_001012); gameObject5.transform.position = this._sw_5_weapon_b.position; this.animator_5 = gameObject5.GetComponent(); gameObject5.transform.parent = this._sw_5_weapon_b; } // Token: 0x0600306E RID: 12398 RVA: 0x00104558 File Offset: 0x00104558 private void Update() { if (this.count >= 120f) { this.animator_1.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f)); this.animator_2.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f)); this.animator_3.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f)); this.animator_4.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f)); this.animator_5.SetInteger("Form_Number", (int)UnityEngine.Random.Range(0f, 2.99f)); this.count = 0f; } this.count += Time.deltaTime * 60f; } // Token: 0x040056CA RID: 22218 public GameObject _fX_we_001012; // Token: 0x040056CB RID: 22219 public GameObject _fX_we_001012_1; // Token: 0x040056CC RID: 22220 public Transform _sw_1_weapon_b; // Token: 0x040056CD RID: 22221 public Transform _sw_2_weapon_b; // Token: 0x040056CE RID: 22222 public Transform _sw_3_weapon_b; // Token: 0x040056CF RID: 22223 public Transform _sw_4_weapon_b; // Token: 0x040056D0 RID: 22224 public Transform _sw_5_weapon_b; // Token: 0x040056D1 RID: 22225 private float count; // Token: 0x040056D2 RID: 22226 private Animator animator_1; // Token: 0x040056D3 RID: 22227 private Animator animator_2; // Token: 0x040056D4 RID: 22228 private Animator animator_3; // Token: 0x040056D5 RID: 22229 private Animator animator_4; // Token: 0x040056D6 RID: 22230 private Animator animator_5; } }