using System; using UnityEngine; namespace FX { // Token: 0x02000748 RID: 1864 public class FX_PositionCurve : MonoBehaviour { // Token: 0x06002FFB RID: 12283 RVA: 0x001010D8 File Offset: 0x001010D8 private void Update() { float x = this.keyValueMagnification * this.CurveX.Evaluate(this.duration); float y = this.keyValueMagnification * this.CurveY.Evaluate(this.duration); float z = this.keyValueMagnification * this.CurveZ.Evaluate(this.duration); this.animState = new Vector3(x, y, z); base.transform.Translate(this.animState - this.preState); this.preState = this.animState; this.duration += Time.deltaTime / this.keyTimeMagnification; } // Token: 0x04005592 RID: 21906 [SerializeField] private float keyValueMagnification = 1f; // Token: 0x04005593 RID: 21907 [SerializeField] private float keyTimeMagnification = 1f; // Token: 0x04005594 RID: 21908 private float duration; // Token: 0x04005595 RID: 21909 private Vector3 preState = new Vector3(0f, 0f, 0f); // Token: 0x04005596 RID: 21910 private Vector3 animState; // Token: 0x04005597 RID: 21911 public AnimationCurve CurveX = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(0f, 0f) }); // Token: 0x04005598 RID: 21912 public AnimationCurve CurveY = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(0f, 0f) }); // Token: 0x04005599 RID: 21913 public AnimationCurve CurveZ = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f), new Keyframe(0f, 0f) }); } }