using System; using UnityEngine; namespace FX { // Token: 0x02000741 RID: 1857 public class FX_Destroy : MonoBehaviour { // Token: 0x06002FEA RID: 12266 RVA: 0x0010083C File Offset: 0x0010083C private void Start() { UnityEngine.Object.Destroy(base.gameObject, this.EndTime); } // Token: 0x0400557B RID: 21883 public float EndTime = 2f; } }