using System; using UnityEngine; namespace FX { // Token: 0x02000744 RID: 1860 public class FX_GenerateSingle : MonoBehaviour { // Token: 0x06002FF0 RID: 12272 RVA: 0x00100B2C File Offset: 0x00100B2C private void Start() { GameObject gameObject = UnityEngine.Object.Instantiate(this.GenerateObject); gameObject.transform.SetParent(base.transform, false); } // Token: 0x04005584 RID: 21892 public GameObject GenerateObject; } }