using System; using UnityEngine; namespace FX { // Token: 0x02000768 RID: 1896 public class FX_ch_000006_ps : MonoBehaviour { // Token: 0x06003059 RID: 12377 RVA: 0x00103C3C File Offset: 0x00103C3C public void SetSR(SkinnedMeshRenderer skinnedMeshRenderer) { for (int i = 0; i < this._particleSystems.Length; i++) { if (this._particleSystems[i]) { ParticleSystem.ShapeModule shape = this._particleSystems[i].shape; shape.enabled = true; shape.shapeType = ParticleSystemShapeType.SkinnedMeshRenderer; shape.skinnedMeshRenderer = skinnedMeshRenderer; } } } // Token: 0x040056A9 RID: 22185 [SerializeField] private ParticleSystem[] _particleSystems; } }