using System; using UnityEngine; namespace MU3 { // Token: 0x020004E5 RID: 1253 [AddComponentMenu("MU3/SwingJoint/SphereCollider", 2)] public class SwingJointSphereCollider : SwingJointCollider { // Token: 0x06001EF9 RID: 7929 RVA: 0x000C3680 File Offset: 0x000C3680 public override void updateCache(ref SwingJointColliderInformation information) { information.position_ = this._cachedTransform.position; information.radius_ = this._radius * this._cachedTransform.lossyScale.x; } // Token: 0x06001EFA RID: 7930 RVA: 0x000C36C0 File Offset: 0x000C36C0 private void Awake() { this._cachedTransform = base.transform; } // Token: 0x0400490D RID: 18701 public float _radius = 0.5f; // Token: 0x0400490E RID: 18702 private Transform _cachedTransform; } }