using System; using UnityEngine; namespace MU3.Sys { // Token: 0x02000C2B RID: 3115 public static class Const { // Token: 0x04008384 RID: 33668 public const float ScreenWidth = 1080f; // Token: 0x04008385 RID: 33669 public const float ScreenHeight = 1920f; // Token: 0x04008386 RID: 33670 public static readonly Vector2 ScreenSize = new Vector2(1080f, 1920f); // Token: 0x04008387 RID: 33671 public const long GuestUserIDBase = 281474976710657L; // Token: 0x04008388 RID: 33672 public const uint GameID = 5522500U; // Token: 0x04008389 RID: 33673 public const int ErrorNo_CodeReader_NotFound = 3100; // Token: 0x0400838A RID: 33674 public const int ErrorNo_CodeReader_InitializeFailed = 3101; // Token: 0x0400838B RID: 33675 public const int ErrorNo_GroupRole_DuplicateParent = 3201; // Token: 0x0400838C RID: 33676 public const int ErrorNo_InvalidLeverRange = 3301; // Token: 0x0400838D RID: 33677 public const int MaxCardRequestCount = 50; // Token: 0x0400838E RID: 33678 public const int MaxCharacterRequestCount = 50; // Token: 0x0400838F RID: 33679 public const int MaxMusicRequestCount = 50; // Token: 0x04008390 RID: 33680 public const int MaxItemRequestCount = 100; // Token: 0x04008391 RID: 33681 public const int Login_Error = -1; // Token: 0x04008392 RID: 33682 public const int Login_None = 0; // Token: 0x04008393 RID: 33683 public const int Login_Success = 1; // Token: 0x04008394 RID: 33684 public const int Layer_Default = 0; // Token: 0x04008395 RID: 33685 public const int Layer_UI = 5; // Token: 0x04008396 RID: 33686 public const int Layer_Player = 8; // Token: 0x04008397 RID: 33687 public const int Layer_Ally = 8; // Token: 0x04008398 RID: 33688 public const int Layer_Enemy = 11; // Token: 0x04008399 RID: 33689 public const int Layer_UI_System = 16; // Token: 0x0400839A RID: 33690 public const int Layer_BackgroundMerge = 27; // Token: 0x0400839B RID: 33691 public const int Layer_FX_3DCharaMask = 28; // Token: 0x0400839C RID: 33692 public const int Layer_FX_Gate = 29; // Token: 0x0400839D RID: 33693 public const int Layer_FX_BackGround = 30; // Token: 0x0400839E RID: 33694 public const int Layer_BackGround = 31; // Token: 0x0400839F RID: 33695 public const int MinDeckCount = 5; // Token: 0x040083A0 RID: 33696 public const int MaxDeckCount = 10; // Token: 0x040083A1 RID: 33697 public const string PreloadShaders = "preloadshaders"; // Token: 0x040083A2 RID: 33698 public const string BackgroundName = "Background"; // Token: 0x040083A3 RID: 33699 public const string TestString_Good = "GOOD"; // Token: 0x040083A4 RID: 33700 public const string TestString_Bad = "BAD"; // Token: 0x040083A5 RID: 33701 public const string TestString_Check = "CHECK"; // Token: 0x040083A6 RID: 33702 public const string TestString_NA = "N/A"; // Token: 0x040083A7 RID: 33703 public static readonly int ShaderPropertyID_MainTex = Shader.PropertyToID("_MainTex"); // Token: 0x040083A8 RID: 33704 public static readonly int ShaderPropertyID_BloomTex = Shader.PropertyToID("_BloomTex"); // Token: 0x040083A9 RID: 33705 public static readonly int ShaderPropertyID_DecalTex = Shader.PropertyToID("_DecalTex"); // Token: 0x040083AA RID: 33706 public static readonly int ShaderPropertyID_ShadowColor = Shader.PropertyToID("_ShadowColor"); // Token: 0x040083AB RID: 33707 public static readonly int ShaderPropertyID_HightlightSphere = Shader.PropertyToID("_HighlightSphere"); // Token: 0x040083AC RID: 33708 public static readonly int ShaderPropertyID_HightlightUp = Shader.PropertyToID("_HighlightUp"); // Token: 0x040083AD RID: 33709 public static readonly int ShaderPropertyID_ModifiedColor = Shader.PropertyToID("_ModifiedColor"); // Token: 0x040083AE RID: 33710 public static readonly int ShaderPropertyID_ModifiedBrightness = Shader.PropertyToID("_Brightness"); // Token: 0x040083AF RID: 33711 public static readonly int ShaderPropertyID_ModifiedBlendRate = Shader.PropertyToID("_BlendRate"); // Token: 0x040083B0 RID: 33712 public static readonly int ShaderPropertyID_ColorAdd = Shader.PropertyToID("_ColorAdd"); // Token: 0x040083B1 RID: 33713 public static readonly int ShaderPropertyID_OutlineColorAdd = Shader.PropertyToID("_EdgeColorAdd"); // Token: 0x040083B2 RID: 33714 public static readonly int ShaderPropertyID_OutlineColor = Shader.PropertyToID("_EdgeColor"); // Token: 0x040083B3 RID: 33715 public static readonly int AnimatorID_Idle = Animator.StringToHash("Idle"); // Token: 0x040083B4 RID: 33716 public static readonly int AnimatorID_idle = Animator.StringToHash("idle"); // Token: 0x040083B5 RID: 33717 public static readonly int AnimatorID_AttackA = Animator.StringToHash("Attack_A"); // Token: 0x040083B6 RID: 33718 public static readonly int AnimatorID_AttackA002 = Animator.StringToHash("Attack_A_002"); // Token: 0x040083B7 RID: 33719 public static readonly int AnimatorID_AttackA003 = Animator.StringToHash("Attack_A_003"); // Token: 0x040083B8 RID: 33720 public static readonly int AnimatorID_AttackA004 = Animator.StringToHash("Attack_A_004"); // Token: 0x040083B9 RID: 33721 public static readonly int AnimatorID_AttackB = Animator.StringToHash("Attack_B"); // Token: 0x040083BA RID: 33722 public static readonly int AnimatorID_Damage = Animator.StringToHash("Damage"); // Token: 0x040083BB RID: 33723 public static readonly int AnimatorID_Dead = Animator.StringToHash("Dead"); // Token: 0x040083BC RID: 33724 public static readonly int AnimatorID_Overkill = Animator.StringToHash("Overkill"); // Token: 0x040083BD RID: 33725 public static readonly int AnimatorID_Turn = Animator.StringToHash("Turn"); // Token: 0x040083BE RID: 33726 public static readonly int AnimatorID_OverkillRatio = Animator.StringToHash("Overkill_ratio"); // Token: 0x040083BF RID: 33727 public static readonly int AnimatorID_BattleStart = Animator.StringToHash("BattleStart"); // Token: 0x040083C0 RID: 33728 public static readonly int AnimatorID_BattleStartBoss = Animator.StringToHash("BattleStartBoss"); // Token: 0x040083C1 RID: 33729 public static readonly int AnimatorID_BattleStartPlayer = Animator.StringToHash("BattleStartPlayer"); // Token: 0x040083C2 RID: 33730 public static readonly int AnimatorID_BattleResult = Animator.StringToHash("BattleResult"); // Token: 0x040083C3 RID: 33731 public static readonly int AnimatorID_BattleFinish1st = Animator.StringToHash("BattleFinish1st"); // Token: 0x040083C4 RID: 33732 public static readonly int AnimatorID_BattleFinish2nd = Animator.StringToHash("BattleFinish2nd"); // Token: 0x040083C5 RID: 33733 public static readonly int AnimatorID_EventStep = Animator.StringToHash("EventStep"); // Token: 0x040083C6 RID: 33734 public static readonly int AnimatorID_Position = Animator.StringToHash("Position"); // Token: 0x040083C7 RID: 33735 public static readonly int AnimatorID_Holding = Animator.StringToHash("Holding"); // Token: 0x040083C8 RID: 33736 public static readonly int AnimatorID_DamageControl = Animator.StringToHash("Damage_Scale"); // Token: 0x040083C9 RID: 33737 public static readonly int AnimatorID_PlayStart = Animator.StringToHash("PlayStart"); // Token: 0x040083CA RID: 33738 public static readonly int AnimatorID_PlayFinish = Animator.StringToHash("PlayFinish"); // Token: 0x040083CB RID: 33739 public static readonly int AnimatorID_RoomAwake = Animator.StringToHash("RoomAwake"); // Token: 0x040083CC RID: 33740 public static readonly int AnimatorID_RoomPresent = Animator.StringToHash("RoomPresent"); // Token: 0x040083CD RID: 33741 public static readonly int AnimatorID_RoomFavorite = Animator.StringToHash("RoomFavorite"); // Token: 0x040083CE RID: 33742 public static readonly int AnimatorID_RoomJoy = Animator.StringToHash("RoomJoy"); // Token: 0x040083CF RID: 33743 public static readonly int AnimatorID_RoomFaint = Animator.StringToHash("RoomFaint"); // Token: 0x040083D0 RID: 33744 public static readonly int AnimatorID_OnFocus = Animator.StringToHash("OnFocus"); // Token: 0x040083D1 RID: 33745 public static readonly int AnimatorID_Decided = Animator.StringToHash("Decided"); // Token: 0x040083D2 RID: 33746 public static readonly int AnimatorID_PressAction = Animator.StringToHash("PressAction"); // Token: 0x040083D3 RID: 33747 public static readonly int AnimatorID_State = Animator.StringToHash("State"); // Token: 0x040083D4 RID: 33748 public static readonly int AnimatorID_StrongState = Animator.StringToHash("StrongState"); // Token: 0x040083D5 RID: 33749 public static readonly int AnimatorID_Kind = Animator.StringToHash("Kind"); // Token: 0x040083D6 RID: 33750 public static readonly int AnimatorID_Mode = Animator.StringToHash("Mode"); // Token: 0x040083D7 RID: 33751 public static readonly int AnimatorID_Skip = Animator.StringToHash("Skip"); // Token: 0x040083D8 RID: 33752 public static readonly int AnimatorID_Start = Animator.StringToHash("Start"); // Token: 0x040083D9 RID: 33753 public static readonly int AnimatorID_Stop = Animator.StringToHash("Stop"); // Token: 0x040083DA RID: 33754 public static readonly int AnimatorID_In = Animator.StringToHash("In"); // Token: 0x040083DB RID: 33755 public static readonly int AnimatorID_Out = Animator.StringToHash("Out"); // Token: 0x040083DC RID: 33756 public static readonly int AnimatorID_Next = Animator.StringToHash("Next"); // Token: 0x040083DD RID: 33757 public static readonly int AnimatorID_Loop = Animator.StringToHash("Loop"); // Token: 0x040083DE RID: 33758 public static readonly int AnimatorID_Lock = Animator.StringToHash("Lock"); // Token: 0x040083DF RID: 33759 public static readonly int AnimatorID_Blank = Animator.StringToHash("Blank"); // Token: 0x040083E0 RID: 33760 public static readonly int AnimatorID_Active = Animator.StringToHash("Active"); // Token: 0x040083E1 RID: 33761 public static readonly int AnimatorID_Enable = Animator.StringToHash("Enable"); // Token: 0x040083E2 RID: 33762 public static readonly int AnimatorID_Disable = Animator.StringToHash("Disable"); // Token: 0x040083E3 RID: 33763 public static readonly int AnimatorID_Limit = Animator.StringToHash("Limit"); // Token: 0x040083E4 RID: 33764 public static readonly int AnimatorID_New = Animator.StringToHash("New"); // Token: 0x040083E5 RID: 33765 public static readonly int AnimatorID_Beginner = Animator.StringToHash("Beginner"); // Token: 0x040083E6 RID: 33766 public static readonly int AnimatorID_Intermediate = Animator.StringToHash("Intermediate"); // Token: 0x040083E7 RID: 33767 public static readonly int AnimatorID_Senior = Animator.StringToHash("Senior"); // Token: 0x040083E8 RID: 33768 public static readonly int AnimatorID_Custom = Animator.StringToHash("Custom"); // Token: 0x040083E9 RID: 33769 public static readonly int AnimatorID_Credit0 = Animator.StringToHash("Credit0"); // Token: 0x040083EA RID: 33770 public static readonly int AnimatorID_Credit1 = Animator.StringToHash("Credit1"); // Token: 0x040083EB RID: 33771 public static readonly int AnimatorID_Credit2 = Animator.StringToHash("Credit2"); // Token: 0x040083EC RID: 33772 public static readonly int AnimatorID_Credit3 = Animator.StringToHash("Credit3"); // Token: 0x040083ED RID: 33773 public static readonly int AnimatorID_Push = Animator.StringToHash("Push"); // Token: 0x040083EE RID: 33774 public static readonly int AnimatorID_Reset = Animator.StringToHash("Reset"); // Token: 0x040083EF RID: 33775 public static readonly int AnimatorID_SelectedLoop = Animator.StringToHash("Selected_Loop"); // Token: 0x040083F0 RID: 33776 public static readonly int AnimatorID_WindowLoop = Animator.StringToHash("window_loop"); // Token: 0x040083F1 RID: 33777 public static readonly int AnimatorID_WindowOut = Animator.StringToHash("window_out"); // Token: 0x040083F2 RID: 33778 public static readonly int AnimatorID_MoveRight = Animator.StringToHash("MoveRight"); // Token: 0x040083F3 RID: 33779 public static readonly int AnimatorID_MoveLeft = Animator.StringToHash("MoveLeft"); // Token: 0x040083F4 RID: 33780 public static readonly int AnimatorID_Danger = Animator.StringToHash("Danger"); // Token: 0x040083F5 RID: 33781 public static readonly int AnimatorID_Cursor = Animator.StringToHash("Cursor"); // Token: 0x040083F6 RID: 33782 public static readonly int AnimatorID_ExpUp = Animator.StringToHash("ExpUp"); // Token: 0x040083F7 RID: 33783 public static readonly int AnimatorID_StartNumOff = Animator.StringToHash("Start_NumOff"); // Token: 0x040083F8 RID: 33784 public static readonly int AnimatorID_MoveInEventInfo = Animator.StringToHash("MoveInEventInfo"); // Token: 0x040083F9 RID: 33785 public static readonly int AnimatorID_LevelUp = Animator.StringToHash("LevelUp"); // Token: 0x040083FA RID: 33786 public static readonly int AnimatorID_Transition_loop = Animator.StringToHash("Transition_loop"); // Token: 0x040083FB RID: 33787 public static readonly int AnimatorID_VS_loop = Animator.StringToHash("VS_loop"); // Token: 0x040083FC RID: 33788 public static readonly int AnimatorID_Shake = Animator.StringToHash("Shake"); // Token: 0x040083FD RID: 33789 public static readonly int AnimatorID_Boost = Animator.StringToHash("Boost"); // Token: 0x040083FE RID: 33790 public static readonly int AnimatorID_MainReward = Animator.StringToHash("MainReward"); // Token: 0x040083FF RID: 33791 public static readonly int AnimatorID_VoiceNo = Animator.StringToHash("VoiceNo"); // Token: 0x04008400 RID: 33792 public static readonly int AnimatorID_NoActive = Animator.StringToHash("NoActive"); // Token: 0x04008401 RID: 33793 public static readonly int AnimatorID_Goal = Animator.StringToHash("Goal"); // Token: 0x04008402 RID: 33794 public static readonly int AnimatorID_Clear = Animator.StringToHash("Clear"); // Token: 0x04008403 RID: 33795 public static readonly int AnimatorID_NoCardLoop = Animator.StringToHash("noCard_loop"); // Token: 0x04008404 RID: 33796 public static readonly int AnimatorID_CardIn = Animator.StringToHash("Card_in"); // Token: 0x04008405 RID: 33797 public static readonly int AnimatorID_CardOut = Animator.StringToHash("Card_out"); // Token: 0x04008406 RID: 33798 public static readonly int AnimatorID_CardLoop = Animator.StringToHash("Card_loop"); } }