using System; using UnityEngine; namespace FX { // Token: 0x0200076D RID: 1901 public class FX_ch_035001_Trail : MonoBehaviour { // Token: 0x06003068 RID: 12392 RVA: 0x00104180 File Offset: 0x00104180 private void Start() { this.pID = Shader.PropertyToID(this.valueName); this.pID2 = Shader.PropertyToID(this.valueName2); this.tr = base.GetComponent(); } // Token: 0x06003069 RID: 12393 RVA: 0x001041B0 File Offset: 0x001041B0 private void Update() { this.tr.materials[0].SetFloat(this.pID, this.value); float x = base.transform.position.x; this.tr.materials[0].SetFloat(this.pID2, x); } // Token: 0x040056BD RID: 22205 private int pID; // Token: 0x040056BE RID: 22206 private int pID2; // Token: 0x040056BF RID: 22207 private TrailRenderer tr; // Token: 0x040056C0 RID: 22208 [NonSerialized] public float value = 1f; // Token: 0x040056C1 RID: 22209 [SerializeField] private string valueName = "_Opacity"; // Token: 0x040056C2 RID: 22210 [SerializeField] private string valueName2 = "_AbsPosX"; } }