using System; using UnityEngine; namespace FX { // Token: 0x0200074F RID: 1871 public class FX_TurnTranslate : MonoBehaviour { // Token: 0x0600300C RID: 12300 RVA: 0x00101BD4 File Offset: 0x00101BD4 private void OnEnable() { this.prePos = base.transform.position; } // Token: 0x0600300D RID: 12301 RVA: 0x00101BE8 File Offset: 0x00101BE8 private void Update() { Transform transform = base.transform; Vector3 position = transform.position; this.newPos = position - this.prePos; if (0.0001f < this.newPos.sqrMagnitude) { transform.rotation = Quaternion.LookRotation(this.newPos); } this.prePos = position; } // Token: 0x040055C0 RID: 21952 private Vector3 prePos; // Token: 0x040055C1 RID: 21953 private Vector3 newPos; } }