using System; using UnityEngine; namespace FX { // Token: 0x0200076A RID: 1898 public class FX_ch_002010 : MonoBehaviour { // Token: 0x0600305F RID: 12383 RVA: 0x00103F84 File Offset: 0x00103F84 private void Start() { if (this._parent.Length > 0) { for (int i = this._parent.Length - 1; i >= 0; i--) { GameObject gameObject = UnityEngine.Object.Instantiate(this.GenerateObject); gameObject.transform.position = this._parent[i].transform.position; gameObject.transform.parent = this._parent[i].transform; gameObject.transform.localRotation = this.GenerateObject.transform.localRotation; } } } // Token: 0x040056B5 RID: 22197 [SerializeField] private GameObject GenerateObject; // Token: 0x040056B6 RID: 22198 [SerializeField] private GameObject[] _parent; } }